flash框架初稿
发布时间:2020-12-15 06:23:36 所属栏目:百科 来源:网络整理
导读:package Src.State{import flash.display.Sprite;import Src.Client;public class View extends Sprite{public static function CreateObj():View{return new View();}public function View(){// constructor codevar sp:Sprite = new Sprite();sp.graphics.
package Src.State { import flash.display.Sprite; import Src.Client; public class View extends Sprite { public static function CreateObj():View { return new View(); } public function View() { // constructor code var sp:Sprite = new Sprite(); sp.graphics.beginFill(0xff0000); sp.graphics.drawCircle(100,100,40); sp.graphics.endFill(); Client.MainScene.addChild(sp); } } } package Src { import flash.display.Sprite; import Src.State.View; import Src.State.Space; public class Client extends Sprite { public static const MainScene:Sprite = new Sprite(); public static const SceneItems:Object = new Object(); public function Client():void { // constructor code this.graphics.clear(); this.addChild(MainScene); InitPath(); runScene("CreateView"); runScene("CreateSpace"); } public function runScene(CurScene:String) { if (null != SceneItems[CurScene]) { ClearScene(); trace("OK,访问场景 " + CurScene + " !"); SceneItems[CurScene](); } else { trace("Error,访问空场景 " + CurScene + " !"); } } public function ClearScene() { for (var i:int=MainScene.numChildren-1; i>=0; i--) { MainScene.removeChildAt(0); } MainScene.graphics.clear(); } public function InitPath() { SceneItems["CreateView"] = View.CreateObj; SceneItems["CreateSpace"] = Space.CreateObj; } } } package Src.State { import flash.display.Sprite; import Src.Client; public class Space extends Sprite { public static function CreateObj():Space { return new Space(); } public function Space() { // constructor code var sp:Sprite = new Sprite(); sp.graphics.beginFill(0x00ff00); sp.graphics.drawCircle(200,40); sp.graphics.endFill(); Client.MainScene.addChild(sp); } } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |