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Cocos2d-x 3.x利用Socket创建客户端和服务端

发布时间:2020-12-14 20:04:06 所属栏目:百科 来源:网络整理
导读:From:http://cn.cocos2d-x.org/tutorial/show?id=2193 Socket基类 包括Socket的初始化,主要是Windows上,在Android上就不需要了。 如果平台为Windows,则需要初始化 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 SocketBase::SocketBase() { _bInitSuccess= f

From:http://cn.cocos2d-x.org/tutorial/show?id=2193


Socket基类

包括Socket的初始化,主要是Windows上,在Android上就不需要了。

如果平台为Windows,则需要初始化

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SocketBase::SocketBase()
{
_bInitSuccess= false ;
# if (CC_TARGET_PLATFORM==CC_PLATFORM_WIN32)
WORD wVersionRequested;
wVersionRequested=MAKEWORD(2,0);
WSADATAwsaData;
int nRet=WSAStartup(wVersionRequested,&wsaData);
if (nRet!=0)
{
fprintf (stderr, "InitilizeError!n" );
return ;
}
_bInitSuccess= true ;
#endif
}

当然析构时也要释放资源

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SocketBase::~SocketBase()
{
# if (CC_TARGET_PLATFORM==CC_PLATFORM_WIN32)
if (_bInitSuccess)
{
WSACleanup();
}
#endif
}

因为Windows的socket()返回的socket句柄为SOCKET(UINT_PTR)与Android的socket()返回的socket句柄int,类型不一样,所以都定义为HSocket。


对于服务端和客户端都有关闭连接,所以基类就实现共同的。

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void SocketBase::closeConnect(HSocketsocket)
{
# if (CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
close(socket);
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_WIN32)
closesocket(socket);
#endif
}

当执行socket()出错时,Windows返回SOCKET_ERROR,Android返回<0,所以实现error()

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bool SocketBase::error(HSocketsocket)
{
# if (CC_TARGET_PLATFORM==CC_PLATFORM_WIN32)
return socket==SOCKET_ERROR;
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
return socket<0;
#endif
}

SocketBase.h

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#ifndef__SOCKET_BASE_H__
#define__SOCKET_BASE_H__
#include"cocos2d.h"
#include<list>
#include<thread>
USING_NS_CC;
//对于windows平台
#if(CC_TARGET_PLATFORM==CC_PLATFORM_WIN32)
#include<WinSock2.h>
#pragmacomment(lib,"WS2_32.lib")
#defineHSocketSOCKET
//对于android平台
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
#include<arpa/inet.h> //forinet_**
#include<netdb.h> //forgethost**
#include<netinet/in.h> //forsockaddr_in
#include<sys/types.h> //forsocket
#include<sys/socket.h> //forsocket
#include<unistd.h>
#include<stdio.h> //forprintf
#include<stdlib.h> //forexit
#include<string.h> //forbzero
#defineHSocketint
#endif
class SocketBase: public Ref
{
public :
SocketBase();
~SocketBase();
protected :
void closeConnect(HSocketsocket);
bool error(HSocketsocket);
protected :
std::mutex_mutex;
private :
bool _bInitSuccess;
};
#endif


服务端

初始化服务端

向指定客户端发送消息

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void sendMessage(HSocketsocket, const char *data, int count);

向所有客户端发送消息

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void sendMessage( const char *data, int count);

当服务端开启后的回调函数

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std::function< void ( const char *ip)>onStart;

当有新连接时的回调函数

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std::function< void (HSocketsocket)>onNewConnection;

当有消息时的回调函数

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std::function< void ( const char *data, int count)>onRecv;

当有客户端断开连接时的回调函数

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std::function< void (HSocketsocket)>onDisconnect;

SocketServer.h

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#ifndef__SOCKET_SERVER_H__
#define__SOCKET_SERVER_H__
#include"SocketBase.h"
class SocketServer: public SocketBase
{
public :
static SocketServer*create();
SocketServer();
~SocketServer();
bool startServer();
void sendMessage(HSocketsocket, int count);
void sendMessage( const char *data, int count);
std::function< void ( const char *ip)>onStart;
std::function< void (HSocketsocket)>onNewConnection;
std::function< void ( const char *data, int count)>onRecv;
std::function< void (HSocketsocket)>onDisconnect;
private :
bool initServer();
void acceptClient();
void acceptFunc();
void newClientConnected(HSocketsocket);
void recvMessage(HSocketsocket);
private :
HSocket_socketServer;
private :
std::list<HSocket>_clientSockets;
};
#endif

SocketServer.cpp

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#include"SocketServer.h"
SocketServer*SocketServer::create()
{
autoserver= new SocketServer;
return server;
}
SocketServer::SocketServer():
_socketServer(0),
onRecv(nullptr),
onStart(nullptr),
onNewConnection(nullptr)
{
}
SocketServer::~SocketServer()
{
_clientSockets.clear();
if (_socketServer)
{
this ->closeConnect(_socketServer);
}
};
bool SocketServer::startServer()
{
if (!initServer())
{
return false ;
}
return true ;
}
bool SocketServer::initServer()
{
if (_socketServer!=0)
{
this ->closeConnect(_socketServer);
}
_socketServer=socket(AF_INET,SOCK_STREAM,0);
if (error(_socketServer))
{
log ( "socketerror!" );
_socketServer=0;
return false ;
}
do
{
struct sockaddr_insockAddr;
memset (&sockAddr, sizeof (sockAddr));
sockAddr.sin_family=AF_INET;
sockAddr.sin_port=htons(8000);
sockAddr.sin_addr.s_addr=htonl(INADDR_ANY);
int ret=0;
ret=bind(_socketServer,( const sockaddr*)&sockAddr, sizeof (sockAddr));
if (ret<0)
{
log ( "binderror!" );
break ;
}
ret=listen(_socketServer,5);
if (ret<0)
{
log ( "listenerror!" );
break ;
}
//start
char hostName[256];
gethostname(hostName, sizeof (hostName));
struct hostent*hostInfo=gethostbyname(hostName);
char *ip=inet_ntoa(*( struct in_addr*)*hostInfo->h_addr_list);
this ->acceptClient();
if (onStart!=nullptr)
{
log ( "startserver!" );
onStart(ip);
}
return true ;
} while ( false );
this ->closeConnect(_socketServer);
_socketServer=0;
return false ;
}
void SocketServer::acceptClient()
{
std:: thread th(&SocketServer::acceptFunc, this );
th.detach();
}
void SocketServer::acceptFunc()
{
int len= sizeof (sockaddr);
struct sockaddr_insockAddr;
while ( true )
{
HSocketclientSock=accept(_socketServer,(sockaddr*)&sockAddr,&len);
if (error(clientSock))
{
log ( "accepterror!" );
break ;
}
this ->newClientConnected(clientSock);
}
}
void SocketServer::newClientConnected(HSocketsocket)
{
log ( "newconnect!" );
_clientSockets.push_back(socket);
std:: thread th(&SocketServer::recvMessage, this ,socket);
th.detach();
if (onNewConnection!=nullptr)
{
onNewConnection(socket);
}
}
void SocketServer::recvMessage(HSocketsocket)
{
char buff[1024];
int ret=0;
while ( true )
{
ret=recv(socket,buff, sizeof (buff),0);
if (ret<0)
{
log ( "recv(%d)error!" ,socket);
_mutex.lock();
this ->closeConnect(socket);
_clientSockets. remove (socket);
if (onDisconnect!=nullptr)
{
onDisconnect(socket);
}
_mutex.unlock();
break ;
}
else
{
buff[ret]=0;
log ( "recvmsg:%s" ,buff);
if (ret>0&&onRecv!=nullptr)
{
onRecv(buff,ret);
}
}
}
}
void SocketServer::sendMessage(HSocketsocket, int count)
{
for (auto&sock:_clientSockets)
{
if (sock==socket)
{
int ret=send(socket,data,count,0);
if (ret<0)
{
log ( "senderror!" );
}
break ;
}
}
}
void SocketServer::sendMessage( const char *data, int count)
{
for (auto&socket:_clientSockets)
{
int ret=send(socket,0);
if (ret<0)
{
log ( "senderror!" );
}
}
}


客户端

连接服务端

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bool connectServer( const char *serverIP,unsigned short port);

向服务端发送消息

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void sendMessage( const char *data, int count);

接受服务端数据的回调函数

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std::function< void ( const char *data, int count)>onRecv;

断开连接的回调函数

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std::function< void ()>onDisconnect;

SocketClient.h

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#ifndef__SOCKET_CLIENT_H__
#define__SOCKET_CLIENT_H__
#include"SocketBase.h"
class SocketClient: public SocketBase
{
public :
SocketClient( void );
~SocketClient( void );
bool connectServer( const char *serverIP,unsigned short port);
void sendMessage( const char *data, int count);
std::function< void ( const char *data, int count)>onRecv;
std::function< void ()>onDisconnect;
private :
bool initClient();
void recvMessage();
private :
HSocket_socketServer;
HSocket_socektClient;
};
#endif

SocketClient.cpp

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#include"SocketClient.h"
SocketClient::SocketClient( void ):
onRecv(nullptr),
_socektClient(0)
{
}
SocketClient::~SocketClient( void )
{
if (_socektClient!=0)
{
_mutex.lock();
this ->closeConnect(_socektClient);
_mutex.unlock();
}
}
bool SocketClient::initClient()
{
if (_socektClient!=0)
{
_mutex.lock();
this ->closeConnect(_socektClient);
_mutex.unlock();
}
_socektClient=socket(AF_INET,0);
if (error(_socketServer))
{
log ( "initclienterror!" );
_socektClient=0;
return false ;
}
return true ;
}
bool SocketClient::connectServer( const char *serverIP,unsigned short port)
{
if (! this ->initClient())
{
return false ;
}
struct sockaddr_inserverAddr;
memset (&serverAddr, sizeof ( struct sockaddr_in));
serverAddr.sin_family=AF_INET;
serverAddr.sin_port=htons(port);
serverAddr.sin_addr.s_addr=inet_addr(serverIP);
int ret=0;
ret=connect(_socektClient,( struct sockaddr*)&serverAddr, sizeof ( struct sockaddr));
if (ret<0)
{
this ->closeConnect(_socektClient);
_socektClient=0;
return false ;
}
std:: thread recvThread(&SocketClient::recvMessage, this );
recvThread.detach();
return true ;
}
void SocketClient::recvMessage()
{
char recvBuf[1024];
int ret=0;
while ( true )
{
ret=recv(_socektClient,recvBuf, sizeof (recvBuf),0);
if (ret<0)
{
log ( "recverror" );
break ;
}
if (ret>0&&onRecv!=nullptr)
{
onRecv(recvBuf,ret);
}
}
_mutex.lock();
this ->closeConnect(_socektClient);
if (onDisconnect!=nullptr)
{
onDisconnect();
}
_socektClient=0;
_mutex.unlock();
}
void SocketClient::sendMessage( const char *data, int count)
{
if (_socektClient!=0)
{
int ret=send(_socektClient,0);
if (ret<0)
{
log ( "senderror!" );
}
}
}

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