由于要用到box2d做物理引擎,于是就在cocos2dx里面加入libBox2Dx,详细设置参考
http://blog.csdn.net/tonny_guan/article/details/39859577。
在vs2012下面编译都没有错误,但是安卓编译的时候就报错了,box2d.h : No such file or directory。
搜索了半天,问题出在proj.androidjniAndroid.mk。这个文件默认情况下是
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/GLES-Render.cpp ../../Classes/AppDelegate.cpp ../../Classes/HelloWorldScene.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static #LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY)
$(call import-module,.) $(call import-module,audio/android)
#$(call import-module,external/Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) # $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
所以你将上面中两句红色的语句前面的#去掉就可以了,类似的如果你用到extensions,就将上面的应用注释去掉。 (编辑:李大同)
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