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由于要用到box2d做物理引擎,于是就在cocos2dx里面加入libBox2Dx,详细设置参考  
http://blog.csdn.net/tonny_guan/article/details/39859577。  
  在vs2012下面编译都没有错误,但是安卓编译的时候就报错了,box2d.h : No such file or directory。  
搜索了半天,问题出在proj.androidjniAndroid.mk。这个文件默认情况下是  
    
LOCAL_PATH := $(call my-dir)      include $(CLEAR_VARS)      LOCAL_MODULE := cocos2dcpp_shared      LOCAL_MODULE_FILENAME := libcocos2dcpp      LOCAL_SRC_FILES := hellocpp/main.cpp   ../../Classes/GLES-Render.cpp   ../../Classes/AppDelegate.cpp   ../../Classes/HelloWorldScene.cpp      LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes      LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static  LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static      #LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static  # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static  # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static  # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static  # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static  # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static    include $(BUILD_SHARED_LIBRARY)      
$(call import-module,.)  $(call import-module,audio/android)      
#$(call import-module,external/Box2D)  # $(call import-module,editor-support/cocosbuilder)  # $(call import-module,editor-support/spine)  # $(call import-module,editor-support/cocostudio)  # $(call import-module,network)  # $(call import-module,extensions)    
    
所以你将上面中两句红色的语句前面的#去掉就可以了,类似的如果你用到extensions,就将上面的应用注释去掉。                         (编辑:李大同) 
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