cocos-js 3.8 控件触摸事件处理
发布时间:2020-12-14 16:35:07 所属栏目:百科 来源:网络整理
导读:var HelloWorldLayer = cc.Layer.extend({ sprite: null ,_startBtn: null ,ctor: function () { this ._super(); var size = cc.winSize; var mainscene = ccs.load( "res/Scene.json" ); this .addChild(mainscene.node); _startBtn = ccui.helper.seekWid
var HelloWorldLayer = cc.Layer.extend({
sprite:null,_startBtn:null,ctor:function () {
this._super();
var size = cc.winSize;
var mainscene = ccs.load("res/Scene.json");
this.addChild(mainscene.node);
_startBtn = ccui.helper.seekWidgetByName(mainscene.node,"Button_1");
_startBtn.addTouchEventListener(this.touchEvent,this);
touchEvent:function(sender,type){
switch(type) {
case ccui.Widget.TOUCH_BEGAN:
return true;
case ccui.Widget.TOUCH_MOVED:
break;
case ccui.Widget.TOUCH_ENDED:
if(sender == _startBtn)
cc.director.end();
break;
}
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});
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