####显示字符类
#coding=utf-8
import pygame
import random
class gameSprite(pygame.sprite.Sprite):
?def __init__(self,image_name,speed=1):
??super().__init__()
??
??
??font = pygame.font.SysFont(‘Consolas‘,40)
??rtext = font.render(bytes(image_name,encoding=‘utf-8‘),False,(random.randint(1,254),random.randint(0,255),255)))
??self.image = rtext
??self.speed = speed
??self.rect? = self.image.get_rect()
?def update(self,*args):
??self.rect.y += self.speed
?
?def setSpeed(self,speed):
??self.speed = speed
##循环主函数
#coding=utf-8
import pygame
import random
from plane_sprites import *
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
listSprite = []
for nIndex in range(1000):
?
?spriteTemp = gameSprite(chr(random.randint(48,122)),random.randint(5,100))
?spriteTemp.rect.x = random.randint(0,1920)
?listSprite.append(spriteTemp)
?
char_group = pygame.sprite.Group(listSprite)
while True:
?for event in pygame.event.get():
???if event.type == pygame.QUIT:
????pygame.quit()
???if event.type == pygame.KEYDOWN:
????if event.key == pygame.K_ESCAPE:
?????pygame.quit()
?????
?
??
?for nIndex in range(1000):
??spriteTemp = listSprite[nIndex]
??if spriteTemp.rect.y > 1080 :
???spriteTemp.rect.x = random.randint(0,1920)
???spriteTemp.rect.y = 0
???spriteTemp.setSpeed(random.randint(5,100))
???
?screen.fill((0,0))
?
?char_group.update()
?
?char_group.draw(screen)
?
?pygame.display.update()
?
?clock.tick(60)
?
?
