java – 如何避免instanceof调用?
发布时间:2020-12-15 02:01:30 所属栏目:Java 来源:网络整理
导读:我定义了这个简单的方法: public static boolean isBorder(int x,int y) throws CollisionDetectionException { try { if ( (levelItems[x][y] instanceof StaticGameObject levelItems[x][y].isVisible()) || (levelItems[x-1][y] instanceof StaticGameOb
我定义了这个简单的方法:
public static boolean isBorder(int x,int y) throws CollisionDetectionException { try { if ( (levelItems[x][y] instanceof StaticGameObject && levelItems[x][y].isVisible()) || (levelItems[x-1][y] instanceof StaticGameObject && levelItems[x-1][y].isVisible()) || (levelItems[x][y+1] instanceof StaticGameObject && levelItems[x][y+1].isVisible()) || (levelItems[x][y-1] instanceof StaticGameObject && levelItems[x][y-1].isVisible()) || (levelItems[x-1][y-1] instanceof StaticGameObject && levelItems[x-1][y-1].isVisible()) || (levelItems[x-1][y+1] instanceof StaticGameObject &&levelItems[x-1][y+1].isVisible()) || (levelItems[x+1][y] instanceof StaticGameObject && levelItems[x+1][y].isVisible()) || (levelItems[x+1][y+1] instanceof StaticGameObject && levelItems[x+1][y+1].isVisible()) || (levelItems[x+1][y-1] instanceof StaticGameObject && levelItems[x+1][y-1].isVisible()) ) { return true; } else { return false; } } catch (ArrayIndexOutOfBoundsException e) { throw new CollisionDetectionException("Collision couldn't be checked because checking position " + x + "/" + y + " caluclated values below (0/0)"); } } 如你所见,我有一个2维数组.现在我想检查特定位置((x / y) – >方法参数),如果在2维数组的相邻字段中有任何可见的StaticGameObject. levelItems数组由所谓的GameObject组成. StaticGameObject是GameObject的直接子类. 任何提示如何改进这种方法? 解决方法
向GameObject添加方法
bool isBorderObject() { return false; } 然后在StaticGameObject中覆盖 bool isBorderObject() { return true; } 将测试更改为 (levelItems[x][y].isBorderObject() && levelItems[x][y].isVisible()) 此外,if可能是嵌套的 for (int i = x-1; i <= x+1; ++i) { for (int j = y-1; j <= y+1; ++j) { GameObject item = levelItems[i][j]; if (item.isBorderObject() && item.isVisible()) return true; } } return false; (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |