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使用 libssh2 连接到远程服务器

发布时间:2020-12-16 07:45:57 所属栏目:百科 来源:网络整理
导读:今天PHP站长网 52php.cn把收集自互联网的代码分享给大家,仅供参考。 /* * Sample showing how to do SSH2 connect. * * The sample code has default values for host name,user name,password * and path to copy,but y

以下代码由PHP站长网 52php.cn收集自互联网

现在PHP站长网小编把它分享给大家,仅供参考

/*
 * Sample showing how to do SSH2 connect.
 *
 * The sample code has default values for host name,user name,password
 * and path to copy,but you can specify them on the command line like:
 *
 * "ssh2 host user password [-p|-i|-k]"
 */
  
#include "libssh2_config.h"
#include <libssh2.h>
#include <libssh2_sftp.h>
  
#ifdef HAVE_WINDOWS_H
#include <windows.h>
#endif
#ifdef HAVE_WINSOCK2_H
#include <winsock2.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
#include <arpa/inet.h>
#endif
  
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
  
  
const char *keyfile1="~/.ssh/id_rsa.pub";
const char *keyfile2="~/.ssh/id_rsa";
const char *username="username";
const char *password="password";
  
  
static void kbd_callback(const char *name,int name_len,const char *instruction,int instruction_len,int num_prompts,const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts,LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses,void **abstract)
{
    (void)name;
    (void)name_len;
    (void)instruction;
    (void)instruction_len;
    if (num_prompts == 1) {
        responses[0].text = strdup(password);
        responses[0].length = strlen(password);
    }
    (void)prompts;
    (void)abstract;
} /* kbd_callback */
  
  
int main(int argc,char *argv[])
{
    unsigned long hostaddr;
    int rc,sock,i,auth_pw = 0;
    struct sockaddr_in sin;
    const char *fingerprint;
    char *userauthlist;
    LIBSSH2_SESSION *session;
    LIBSSH2_CHANNEL *channel;
#ifdef WIN32
    WSADATA wsadata;
  
    WSAStartup(MAKEWORD(2,0),&wsadata);
#endif
  
    if (argc > 1) {
        hostaddr = inet_addr(argv[1]);
    } else {
        hostaddr = htonl(0x7F000001);
    }
  
    if(argc > 2) {
        username = argv[2];
    }
    if(argc > 3) {
        password = argv[3];
    }
  
    rc = libssh2_init (0);
 
    if (rc != 0) {
        fprintf (stderr,"libssh2 initialization failed (%d)n",rc);
        return 1;
    }
  
    /* Ultra basic "connect to port 22 on localhost".  Your code is
     * responsible for creating the socket establishing the connection
     */
    sock = socket(AF_INET,SOCK_STREAM,0);
  
    sin.sin_family = AF_INET;
    sin.sin_port = htons(22);
    sin.sin_addr.s_addr = hostaddr;
    if (connect(sock,(struct sockaddr*)(&sin),sizeof(struct sockaddr_in)) != 0) {
        fprintf(stderr,"failed to connect!n");
        return -1;
    }
  
    /* Create a session instance and start it up. This will trade welcome
     * banners,exchange keys,and setup crypto,compression,and MAC layers
     */
    session = libssh2_session_init();
 
    if (libssh2_session_handshake(session,sock)) {
 
        fprintf(stderr,"Failure establishing SSH sessionn");
        return -1;
    }
  
    /* At this point we havn't authenticated. The first thing to do is check
     * the hostkey's fingerprint against our known hosts Your app may have it
     * hard coded,may go to a file,may present it to the user,that's your
     * call
     */
    fingerprint = libssh2_hostkey_hash(session,LIBSSH2_HOSTKEY_HASH_SHA1);
 
    printf("Fingerprint: ");
    for(i = 0; i < 20; i++) {
        printf("%02X ",(unsigned char)fingerprint[i]);
    }
    printf("n");
  
    /* check what authentication methods are available */
    userauthlist = libssh2_userauth_list(session,username,strlen(username));
 
    printf("Authentication methods: %sn",userauthlist);
    if (strstr(userauthlist,"password") != NULL) {
        auth_pw |= 1;
    }
    if (strstr(userauthlist,"keyboard-interactive") != NULL) {
        auth_pw |= 2;
    }
    if (strstr(userauthlist,"publickey") != NULL) {
        auth_pw |= 4;
    }
  
    /* if we got an 4. argument we set this option if supported */
    if(argc > 4) {
        if ((auth_pw & 1) && !strcasecmp(argv[4],"-p")) {
            auth_pw = 1;
        }
        if ((auth_pw & 2) && !strcasecmp(argv[4],"-i")) {
            auth_pw = 2;
        }
        if ((auth_pw & 4) && !strcasecmp(argv[4],"-k")) {
            auth_pw = 4;
        }
    }
  
    if (auth_pw & 1) {
        /* We could authenticate via password */
        if (libssh2_userauth_password(session,password)) {
 
            printf("tAuthentication by password failed!n");
            goto shutdown;
        } else {
            printf("tAuthentication by password succeeded.n");
        }
    } else if (auth_pw & 2) {
        /* Or via keyboard-interactive */
        if (libssh2_userauth_keyboard_interactive(session,&kbd_callback) ) {
            printf("tAuthentication by keyboard-interactive failed!n");
            goto shutdown;
        } else {
            printf("tAuthentication by keyboard-interactive succeeded.n");
        }
    } else if (auth_pw & 4) {
        /* Or by public key */
        if (libssh2_userauth_publickey_fromfile(session,keyfile1,keyfile2,password)) {
            printf("tAuthentication by public key failed!n");
            goto shutdown;
        } else {
            printf("tAuthentication by public key succeeded.n");
        }
    } else {
        printf("No supported authentication methods found!n");
        goto shutdown;
    }
  
    /* Request a shell */
    if (!(channel = libssh2_channel_open_session(session))) {
 
        fprintf(stderr,"Unable to open a sessionn");
        goto shutdown;
    }
  
    /* Some environment variables may be set,* It's up to the server which ones it'll allow though
     */
    libssh2_channel_setenv(channel,"FOO","bar");
 
  
    /* Request a terminal with 'vanilla' terminal emulation
     * See /etc/termcap for more options
     */
    if (libssh2_channel_request_pty(channel,"vanilla")) {
 
        fprintf(stderr,"Failed requesting ptyn");
        goto skip_shell;
    }
  
    /* Open a SHELL on that pty */
    if (libssh2_channel_shell(channel)) {
 
        fprintf(stderr,"Unable to request shell on allocated ptyn");
        goto shutdown;
    }
  
    /* At this point the shell can be interacted with using
     * libssh2_channel_read()
     * libssh2_channel_read_stderr()
     * libssh2_channel_write()
     * libssh2_channel_write_stderr()
     *
     * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
     * If the server send EOF,libssh2_channel_eof() will return non-0
     * To send EOF to the server use: libssh2_channel_send_eof()
     * A channel can be closed with: libssh2_channel_close()
     * A channel can be freed with: libssh2_channel_free()
     */
  
  skip_shell:
    if (channel) {
        libssh2_channel_free(channel);
 
        channel = NULL;
    }
  
    /* Other channel types are supported via:
     * libssh2_scp_send()
     * libssh2_scp_recv()
     * libssh2_channel_direct_tcpip()
     */
  
  shutdown:
  
    libssh2_session_disconnect(session,"Normal Shutdown,Thank you for playing");
    libssh2_session_free(session);
 
  
#ifdef WIN32
    closesocket(sock);
#else
    close(sock);
#endif
    printf("all done!n");
  
    libssh2_exit();
 
  
    return 0;
}

以上内容由PHP站长网【52php.cn】收集整理供大家参考研究

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