详解C++设计模式编程中对状态模式的运用
状态模式:当一个对象的内在状态发生变化时,允许改变其行为,这个对象看来像是改变了其类。 (1)可以通过环境类状态的个数来决定是使用策略模式还是状态模式。 结构图 实例: namespace State_DesignPattern { using System; abstract class State { protected string strStatename; abstract public void Pour(); // do something state-specific here } class OpenedState : State { public OpenedState () { strStatename = " Opened " ; } override public void Pour() { Console.WriteLine( " pouring " ); Console.WriteLine( " pouring " ); Console.WriteLine( " pouring " ); } } class ClosedState : State { public ClosedState() { strStatename = " Closed " ; } override public void Pour() { Console.WriteLine( " ERROR - bottle is closed - cannot pour " ); } } class ContextColaBottle { public enum BottleStateSetting { Closed,Opened } ; // If teh state classes had large amounts of instance data,// we could dynamically create them as needed - if this demo // they are tiny,so we just create them as data members OpenedState openedState = new OpenedState(); ClosedState closedState = new ClosedState(); public ContextColaBottle () { // Initialize to closed CurrentState = closedState; } private State CurrentState; public void SetState(BottleStateSetting newState) { if (newState == BottleStateSetting.Closed) { CurrentState = closedState; } else { CurrentState = openedState; } } public void Pour() { CurrentState.Pour(); } } /// <summary> /// Summary description for Client. /// </summary> public class Client { public static int Main( string [] args) { ContextColaBottle contextColaBottle = new ContextColaBottle(); Console.WriteLine( " initial state is closed " ); Console.WriteLine( " Now trying to pour " ); contextColaBottle.Pour(); Console.WriteLine( " Open bottle " ); contextColaBottle.SetState(ContextColaBottle.BottleStateSetting.Opened); Console.WriteLine( " Try to pour again " ); contextColaBottle.Pour(); return 0 ; } } } 适用场景 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |