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Flash流媒体文章列表:
最简单的基于Flash的流媒体示例:RTMP推送和接收(ActionScript)
最简单的基于Flash的流媒体示例:网页播放器(HTTP,RTMP,HLS)
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本文记录一些基于Flash的流媒体处理的例子。Flash平台最常见的流媒体协议是RTMP。此前记录的一些基于C/C++的RTMP播放器/推流器,但是没有记录过基于Flash中的ActionScript的RTMP播放器/推流器。其实基于Flash的RTMP播放器/推流器才能算得上是RTMP技术中的“正规军”。RTMP本身设计出来就是用于Flash平台之间通信的,而且RTMP最大的优势——“无插件直播”,也是得益于广泛安装在客户端的Flash Player。因此本文分别记录一个基于ActionScript的RTMP播放器和基于ActionScript的RTMP推流器。
基于C/C++的RTMP流媒体处理的例子可以参考下面几个。
发布
最简单的基于librtmp的示例:发布H.264(H.264通过RTMP发布)
最简单的基于librtmp的示例:发布(FLV通过RTMP发布)
最简单的基于FFmpeg的推流器(以推送RTMP为例)
接收
最简单的基于librtmp的示例:接收(RTMP保存为FLV)
最简单的基于FFMPEG+SDL的视频播放器 ver2 (采用SDL2.0)
简介
相比于使用C/C++处理RTMP而言,使用ActionScript处理RTMP非常的简单。RTMP建立连接的方法都已经封装好了,只需要调用现成的接口函数就可以了。但是使用ActionScript处理RTMP的劣势也十分明显——可供自己开发的地方很少。由于Flash本身不开源,所以我们无法得到它的底层代码,因而也不能对编解码底层的参数进行调整。总而言之,ActionScript处理RTMP可以概括为几个字:“简单但是不灵活”。
ActionScript播放RTMP
ActionScript播放RTMP流媒体的流程如下图所示。

从图中可以看出,流程可以分成两部分:播放和显示。
播放
播放分成3步:
(1)建立NetConnection
(2)建立NetStream
(3)调用NetStream的play()方法
前2步分别建立了RTMP规范中的两个逻辑结构:NetConnection和NetStream。NetConnection代表服务器端应用程序和客户端之间基础的连通关系。NetStream代表了发送多媒体数据的通道。服务器和客户端之间只能建立一个NetConnection,但是基于该连接可以创建很多NetStream。这两个结构的结构如下图所示。

显示
显示部分将播放的视频显示在“舞台”上。这一部分通过创建一个Video对象实现。
ActionScript推送RTMP
ActionScript推送RTMP流媒体的流程如下图所示。

从图中可以看出,推送RTMP的流程和播放有些类似,最主要的不同在于推送最后调用的是NetStream的publish()方法,而播放最后调用的是NetStream的play()方法。推流分成4步:
(3)绑定摄像头和麦克风
(4)调用NetStream的play()方法
推流程序开始运行后,可以通过ffplay,VLC或者Flash应用程序访问相应的RTMP URL查看流媒体。
代码
本文附件中包含以下2个ActionScript工程:
simplest as3 rtmp player,最简单的RTMP播放器,其中包含3个独立的子工程:
simplest_as3_rtmp_player:最简单的RTMP播放器。
simplest_as3_local_player:最简单的本地文件播放器。
simplest_as3_rtmp_player_multiscreen:最简单的RTMP多屏播放器。
simplest_as3_rtmp_streamer,最简单的RTMP推流器
下面看一下上述几个工程的源代码。
simplest_as3_rtmp_player
simplest_as3_rtmp_player是最简单的RTMP播放器,代码如下所示。
- /**??
- ?*?最简单的基于ActionScript的RTMP播放器??
- ?*?Simplest?AS3?RTMP?Player??
- ?*??
- ?*?雷霄骅?Lei?Xiaohua??
- ?*?leixiaohua1020@126.com??
- ?*?中国传媒大学/数字电视技术??
- ?*?Communication?University?of?China?/?Digital?TV?Technology??
- ?*?http://blog.csdn.net/leixiaohua1020??
- ?*???
- ?*?本程序使用ActionScript3语言完成,播放RTMP服务器上的流媒体??
- ?*?是最简单的基于ActionScript3的播放器。??
- ?*??
- ?*?This?software?is?written?in?Actionscript3,?it?plays?stream??
- ?*?on?RTMP?server??
- ?*?It's?the?simplest?RTMP?player?based?on?ActionScript3.??
- ?*???
- ?*/??
- package?{??
- ????import?flash.display.Sprite;??
- ????import?flash.net.NetConnection;??
- ????import?flash.events.NetStatusEvent;??
- ????import?flash.events.AsyncErrorEvent;??
- ????import?flash.net.NetStream;??
- ????import?flash.media.Video;??
- ??
- ??
- ????public?class?simplest_as3_rtmp_player?extends?Sprite??
- ????{??
- ????????var?nc:NetConnection;??
- ????????var?ns:NetStream;??
- ????????var?video:Video;??
- ????????public?function?simplest_as3_rtmp_player()??
- ????????{??
- ????????????nc?=?new?NetConnection();??
- ????????????nc.addEventListener(NetStatusEvent.NET_STATUS,?netStatusHandler);??
- ????????????nc.connect("rtmp://localhost/live");??
- ????????}??
- ????????private?function?netStatusHandler(event:NetStatusEvent):void??
- ????????????trace("event.info.level:?"?+?event.info.level?+?"n",?"event.info.code:?"?+?event.info.code);??
- ????????????switch?(event.info.code)??
- ????????????{??
- ????????????????case?"NetConnection.Connect.Success":??
- ????????????????????doVideo(nc);??
- ????????????????????break;??
- ????????????????case?"NetConnection.Connect.Failed":??
- ????????????????case?"NetConnection.Connect.Rejected":??
- ????????????????case?"NetStream.Play.Stop":??
- ????????????????case?"NetStream.Play.StreamNotFound":??
- ????????????}??
- ????????//?play?a?recorded?stream?on?the?server??
- ????????private?function?doVideo(nc:NetConnection):void?{??
- ????????????ns?=?new?NetStream(nc);??
- ????????????ns.addEventListener(NetStatusEvent.NET_STATUS,108); list-style:decimal-leading-zero outside; color:inherit; line-height:18px; margin:0px!important; padding:0px 3px 0px 10px!important"> ????????????video?=?new?Video(640,480);??
- ????????????video.attachNetStream(ns);??
- ????????????ns.play("myCamera");??
- ????????????addChild(video);??
- ????????}??
- ????????//?create?a?playlist?on?the?server??
- ????????/*??
- ????????private?function?doPlaylist(nc:NetConnection):void?{??
- ????????????video?=?new?Video();??
- ????????????//?Play?the?first?3?seconds?of?the?video??
- ????????????ns.play(?"bikes",?0,?3,?true?);??
- ????????????//?Play?from?20?seconds?on??
- ????????????//?End?on?frame?5??
- ????????????addChild(video);??
- ????????*/??
- ????}??
- }??
simplest_as3_local_player
simplest_as3_local_player用于播放本地FLV文件。ActionScript中播放本地视频(*.flv)和播放RTMP流程是一样的:先创建NetConnection,再创建NetStream。它们最大的不同在于,播放本地文件建立NetConnection的时候,是不传地址的。例如播放RTMP的时候代码如下:
copy
?
nc.connect("rtmp://localhost/live");??
播放本地文件的时候代码如下:
copy
?
nc.connect(null);??
调用play()的时候,RTMP传递服务器上的路径,如下所示。
copy
?
ns.play("myCamera");??
本地文件直接传递本地路径,如下所示。
copy
?
ns.play("sintel.flv");??
simplest_as3_rtmp_player_multiscreen
simplest_as3_rtmp_player_multiscreen是一个多屏播放的简单例子。实现了2x2网格播放4路视频。不再过多记录。
simplest_as3_rtmp_streamer
simplest_as3_rtmp_player是最简单的RTMP推流器,代码如下所示。
copy
?
?*?最简单的基于ActionScript的RTMP推流器??
?*?Simplest?AS3?RTMP?Streamer??
?*?本程序使用ActionScript3语言完成,推送本地摄像头的数据至RTMP流媒体服务器,??
?*?是最简单的基于ActionScript3的推流器。??
?*?RTMP?server.??
?*?It's?the?simplest?RTMP?streamer?based?on?ActionScript3.??
????import?flash.display.MovieClip;??
????import?flash.net.NetStream;??
????import?flash.media.Video;??
????import?flash.media.Camera;??
????import?flash.media.Microphone;??
????//import?flash.media.H264Profile;????
????//import?flash.media.H264VideoStreamSettings;???
????public?class?simplest_as3_rtmp_streamer?extends?MovieClip??
????{??
????????var?nc:NetConnection;??
????????var?ns:NetStream;??
????????var?nsPlayer:NetStream;??
????????var?vid:Video;??
????????var?vidPlayer:Video;??
????????var?cam:Camera;??
????????var?mic:Microphone;??
??????????
????????var?screen_w:int=320;??
????????var?screen_h:int=240;??
????????public?function?simplest_as3_rtmp_streamer()??
????????private?function?onNetStatus(event:NetStatusEvent):void{??
????????????trace(event.info.code);??
????????????if(event.info.code?==?"NetConnection.Connect.Success"){??
????????????????publishCamera();??
????????????????displayPublishingVideo();??
????????????????displayPlaybackVideo();??
????????private?function?publishCamera()?{??
??????????????
????????????//Cam??
????????????cam?=?Camera.getCamera();??
????????????/**??
?????????????*?public?function?setMode(width:int,?height:int,?fps:Number,?favorArea:Boolean?=?true):void????
?????????????*??width:int?—?The?requested?capture?width,?in?pixels.?The?default?value?is?160.????
?????????????*??height:int?—?The?requested?capture?height,?in?pixels.?The?default?value?is?120.????
?????????????*??fps:Number?—?The?requested?capture?frame?rate,?in?frames?per?second.?The?default?value?is?15.????
?????????????*/??
????????????cam.setMode(640,?480,?15);????
??????????????
?????????????*?public?function?setKeyFrameInterval(keyFrameInterval:int):void??
?????????????*?The?number?of?video?frames?transmitted?in?full?(called?keyframes)?instead?of?being?interpolated?by?the?video?compression?algorithm.??
?????????????*?The?default?value?is?15,?which?means?that?every?15th?frame?is?a?keyframe.?A?value?of?1?means?that?every?frame?is?a?keyframe.???
?????????????*?The?allowed?values?are?1?through?300.???
????????????cam.setKeyFrameInterval(25);??
?????????????*?public?function?setQuality(bandwidth:int,?quality:int):void????
?????????????*?bandwidth:int?—?Specifies?the?maximum?amount?of?bandwidth?that?the?current?outgoing?video?feed?can?use,?in?bytes?per?second?(bps).?????
?????????????*????To?specify?that?the?video?can?use?as?much?bandwidth?as?needed?to?maintain?the?value?of?quality,?pass?0?for?bandwidth.?????
?????????????*????The?default?value?is?16384.????
?????????????*?quality:int?—?An?integer?that?specifies?the?required?level?of?picture?quality,?as?determined?by?the?amount?of?compression?????
?????????????*?????being?applied?to?each?video?frame.?Acceptable?values?range?from?1?(lowest?quality,?maximum?compression)?to?100?????
?????????????*????(highest?quality,?no?compression).?To?specify?that?picture?quality?can?vary?as?needed?to?avoid?exceeding?bandwidth,?????
?????????????*????pass?0?for?quality.????
????????????cam.setQuality(200000,?90);???
?????????????*?public?function?setProfileLevel(profile:String,?level:String):void??
?????????????*?Set?profile?and?level?for?video?encoding.???
?????????????*?Possible?values?for?profile?are?H264Profile.BASELINE?and?H264Profile.MAIN.?Default?value?is?H264Profile.BASELINE.??
?????????????*?Other?values?are?ignored?and?results?in?an?error.??
?????????????*?Supported?levels?are?1,?1b,?1.1,?1.2,?1.3,?2,?2.1,?2.2,?3.1,?3.2,?4,?4.1,?4.2,?and?5.1.??
?????????????*?Level?may?be?increased?if?required?by?resolution?and?frame?rate.??
????????????//var?h264setting:H264VideoStreamSettings?=?new?H264VideoStreamSettings();????
????????????//?h264setting.setProfileLevel(H264Profile.MAIN,?4);?????
????????????//Mic??
????????????mic?=?Microphone.getMicrophone();??
????????????/*??
?????????????*?The?encoded?speech?quality?when?using?the?Speex?codec.?Possible?values?are?from?0?to?10.?The?default?value?is?6.???
?????????????*?Higher?numbers?represent?higher?quality?but?require?more?bandwidth,?as?shown?in?the?following?table.???
?????????????*?The?bit?rate?values?that?are?listed?represent?net?bit?rates?and?do?not?include?packetization?overhead.???
?????????????*?------------------------------------------??
?????????????*?Quality?value?|?Required?bit?rate?(kbps)??
?????????????*-------------------------------------------??
?????????????*??????0????????|???????3.95???
?????????????*??????1????????|???????5.75???
?????????????*??????2????????|???????7.75???
?????????????*??????3????????|???????9.80???
?????????????*??????4????????|???????12.8???
?????????????*??????5????????|???????16.8???
?????????????*??????6????????|???????20.6???
?????????????*??????7????????|???????23.8???
?????????????*??????8????????|???????27.8???
?????????????*??????9????????|???????34.2???
?????????????*??????10???????|???????42.2???
????????????mic.encodeQuality?=?9;????
????????????/*?The?rate?at?which?the?microphone?is?capturing?sound,?in?kHz.?Acceptable?values?are?5,?8,?11,?22,?and?44.?The?default?value?is?8?kHz?????
?????????????*?if?your?sound?capture?device?supports?this?value.?Otherwise,?the?default?value?is?the?next?available?capture?level?above?8?kHz?that?????
?????????????*?your?sound?capture?device?supports,?usually?11?kHz.????
?????????????*??
?????????????*/??
????????????mic.rate?=?44;????
????????????ns?=?new?NetStream(nc);??
????????????//H.264?Setting??
????????????//ns.videoStreamSettings?=?h264setting;???
????????????ns.attachCamera(cam);??
????????????ns.attachAudio(mic);??
????????????ns.publish("myCamera",?"live");??
????????private?function?displayPublishingVideo():void?{??
????????????vid?=?new?Video(screen_w,?screen_h);??
????????????vid.x?=?10;??
????????????vid.y?=?10;??
????????????vid.attachCamera(cam);??
????????????addChild(vid);??
????????private?function?displayPlaybackVideo():void{??
????????????nsPlayer?=?new?NetStream(nc);??
????????????nsPlayer.play("myCamera");??
????????????vidPlayer?=?new?Video(screen_w,?screen_h);??
????????????vidPlayer.x?=?screen_w?+?20;??
????????????vidPlayer.y?=?10;??
????????????vidPlayer.attachNetStream(nsPlayer);??
????????????addChild(vidPlayer);??
????}??
}??
结果
simplest as3 rtmp player运行后会自动连接RTMP URL:rtmp://localhost/live/myCamera。
程序运行后的结果如下图所示。

simplest_as3_local_player运行会播放sintel.flv文件。
运行结果如下图所示。

simplest_as3_rtmp_player_multiscreen运行后会连接4个RTMP URL。

simplest_as3_rtmp_streamer运行结果后会推送本机的摄像头的视频和麦克风的音频到指定的RTMP URL(在这里是rtmp://localhost/live/myCamera)。左侧的视频是从摄像头读取的视频,右侧的视频是推流后从RTMP URL读取的视频(一般会有一定延时)。

下载
Simplest flashmedia example
SourceForge:https://sourceforge.net/projects/simplestflashmediaexample/
Github:https://github.com/leixiaohua1020/simplest_flashmedia_example
开源中国:http://git.oschina.net/leixiaohua1020/simplest_flashmedia_example
CSDN下载:http://download.csdn.net/detail/leixiaohua1020/8456441
本工程包含如下基于Flash技术的流媒体的例子:
simplest_as3_rtmp_player: ?最简单的RTMP播放器(基于ActionScript) simplest_as3_rtmp_streamer: 最简单的RTMP推流器(基于ActionScript)
rtmp_sample_player_adobe: ?从Adobe Flash Media Sever提取出来的测试播放器
rtmp_sample_player_wowza: 从Wowza服务器中提取出来的测试播放器
rtmp_sample_player_flowplayer: 基于FlowPlayer的RTMP/HTTP播放器(添加RTMP plugin)
rtmp_sample_player_videojs: 基于VideoJS的RTMP/HTTP播放器
rtmp_sample_player_jwplayer: 基于JWplayer的RTMP/HTTP播放器
hls_sample_player_flowplayer: 基于FlowPlayer的HLS播放器(添加HLS plugin)
hls_video_player_html5: ?基于HTML5的HLS/HTTP播放器
activex_vlc_player: ?基于VLC的ActiveX控件的播放器
注意:某些播放器直接打开html页面是不能工作的,需要把播放器放到Web服务器上。
(例如Apache或者Nginx)
(编辑:李大同)
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