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actionscript-3 – konami代码

发布时间:2020-12-15 19:51:59 所属栏目:百科 来源:网络整理
导读:将konami代码实现到flex应用程序中的最好方法是什么? 我想创建一个组件将其添加到我所有的proyects,只是为了好玩。 谢谢 更新:我做了一个简单的组件,感谢ZaBlanc ?xml version="1.0" encoding="utf-8"?mx:UIComponent xmlns:mx="http://www.adobe.com/20
将konami代码实现到flex应用程序中的最好方法是什么?

我想创建一个组件将其添加到我所有的proyects,只是为了好玩。

谢谢

更新:我做了一个简单的组件,感谢ZaBlanc

<?xml version="1.0" encoding="utf-8"?>
<mx:UIComponent xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()">
    <mx:Metadata>
        [Event(name="success",type="flash.events.Event")]
    </mx:Metadata>
    <mx:Script>
        <![CDATA[

            // up-up-down-down-left-right-left-right-B-A
            public static const KONAMI_CODE:String = "UUDDLRLRBA";

            // signature
            private var signatureKeySequence:String = "";

            private function init():void{
                systemManager.stage.addEventListener(KeyboardEvent.KEY_DOWN,onKeyDown);
            }

            private function onKeyDown(event:KeyboardEvent):void{
                var keyCode:int = event.keyCode;

                switch (keyCode) {
                    case Keyboard.UP:
                        signatureKeySequence += "U";
                        break;

                    case Keyboard.DOWN:
                        signatureKeySequence += "D";
                        break;

                    case Keyboard.LEFT:
                        signatureKeySequence += "L";
                        break;

                    case Keyboard.RIGHT:
                        signatureKeySequence += "R";
                        break;

                    case 66: //Keyboard.B only for AIR :/
                        signatureKeySequence += "B";
                        break;

                    case 65: //Keyboard.A only for AIR too :(
                        signatureKeySequence += "A";
                        break;

                    default:
                        signatureKeySequence = "";
                        break;
                }

                // crop sequence
                signatureKeySequence = signatureKeySequence.substr(0,KONAMI_CODE.length);

                // check for konami code
                if (signatureKeySequence == KONAMI_CODE) {
                    dispatchEvent(new Event("success"));
                    signatureKeySequence = "";
                }

            }
        ]]>
    </mx:Script>

</mx:UIComponent>

测试它

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" xmlns:konamicode="konamicode.*">
    <mx:Script>
        <![CDATA[
            import mx.controls.Alert;
        ]]>
    </mx:Script>
    <konamicode:KonamiCodeCatch success="Alert.show('+30 lives!!!')" />
</mx:Application>

解决方法

状态机是有趣的写,但在这种情况下,我会去签名模式。根据你想放置处理程序(在组件的阶段)的位置,这里有一些代码应该工作,虽然你可以收紧它(当然,根据你的特定需要定制它):

// up-up-down-down-left-right-left-right-B-A
public static const KONAMI_CODE:String = "UUDDLRLRBA";

// signature
private var signatureKeySequence:String = "";

private function onKeyDown(event:KeyboardEvent):void {
    var keyCode:int = event.keyCode;

    switch (keyCode) {
        case Keyboard.UP:
            signatureKeySequence += "U";
            break;

        case Keyboard.DOWN:
            signatureKeySequence += "D";
            break;

        case Keyboard.LEFT:
            signatureKeySequence += "L";
            break;

        case Keyboard.RIGHT:
            signatureKeySequence += "R";
            break;

        case Keyboard.B:
            signatureKeySequence += "B";
            break;

        case Keyboard.A:
            signatureKeySequence += "A";
            break;

        default:
            signatureKeySequence = "";
            break;
    }

    // crop sequence
    signatureKeySequence = signatureKeySequence.substr(0,KONAMI_CODE.length);

    // check for konami code
    if (signatureKeySequence == KONAMI_CODE) {
        // 30 lives!
    }
}

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