C#生成漂亮验证码完整代码类
发布时间:2020-12-15 06:07:57 所属栏目:百科 来源:网络整理
导读:话不多说,请看代码: using System;using System.Web;using System.Drawing;using System.Security.Cryptography;namespace DotNet.Utilities{ /// summary /// 验证码类 /// /summary public class Rand { #region 生成随机数字 /// summary /// 生成随机
话不多说,请看代码: using System; using System.Web; using System.Drawing; using System.Security.Cryptography; namespace DotNet.Utilities { /// <summary> /// 验证码类 /// </summary> public class Rand { #region 生成随机数字 /// <summary> /// 生成随机数字 /// </summary> /// <param name="length">生成长度</param> public static string Number(int Length) { return Number(Length,false); } /// <summary> /// 生成随机数字 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Number(int Length,bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); string result = ""; System.Random random = new Random(); for (int i = 0; i < Length; i++) { result += random.Next(10).ToString(); } return result; } #endregion #region 生成随机字母与数字 /// <summary> /// 生成随机字母与数字 /// </summary> /// <param name="IntStr">生成长度</param> public static string Str(int Length) { return Str(Length,false); } /// <summary> /// 生成随机字母与数字 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Str(int Length,bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); char[] Pattern = new char[] { '0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z' }; string result = ""; int n = Pattern.Length; System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks)); for (int i = 0; i < Length; i++) { int rnd = random.Next(0,n); result += Pattern[rnd]; } return result; } #endregion #region 生成随机纯字母随机数 /// <summary> /// 生成随机纯字母随机数 /// </summary> /// <param name="IntStr">生成长度</param> public static string Str_char(int Length) { return Str_char(Length,false); } /// <summary> /// 生成随机纯字母随机数 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Str_char(int Length,bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); char[] Pattern = new char[] { 'A',n); result += Pattern[rnd]; } return result; } #endregion } /// <summary> /// 验证图片类 /// </summary> public class YZMHelper { #region 私有字段 private string text; private Bitmap image; private int letterCount = 4; //验证码位数 private int letterWidth = 16; //单个字体的宽度范围 private int letterHeight = 20; //单个字体的高度范围 private static byte[] randb = new byte[4]; private static RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); private Font[] fonts = { new Font(new FontFamily("Times New Roman"),10 +Next(1),System.Drawing.FontStyle.Regular),new Font(new FontFamily("Georgia"),10 + Next(1),new Font(new FontFamily("Arial"),new Font(new FontFamily("Comic Sans MS"),System.Drawing.FontStyle.Regular) }; #endregion #region 公有属性 /// <summary> /// 验证码 /// </summary> public string Text { get { return this.text; } } /// <summary> /// 验证码图片 /// </summary> public Bitmap Image { get { return this.image; } } #endregion #region 构造函数 public YZMHelper() { HttpContext.Current.Response.Expires = 0; HttpContext.Current.Response.Buffer = true; HttpContext.Current.Response.ExpiresAbsolute = DateTime.Now.AddSeconds(-1); HttpContext.Current.Response.AddHeader("pragma","no-cache"); HttpContext.Current.Response.CacheControl = "no-cache"; this.text = Rand.Number(4); CreateImage(); } #endregion #region 私有方法 /// <summary> /// 获得下一个随机数 /// </summary> /// <param name="max">最大值</param> private static int Next(int max) { rand.GetBytes(randb); int value = BitConverter.ToInt32(randb,0); value = value % (max + 1); if (value < 0) value = -value; return value; } /// <summary> /// 获得下一个随机数 /// </summary> /// <param name="min">最小值</param> /// <param name="max">最大值</param> private static int Next(int min,int max) { int value = Next(max - min) + min; return value; } #endregion #region 公共方法 /// <summary> /// 绘制验证码 /// </summary> public void CreateImage() { int int_ImageWidth = this.text.Length * letterWidth; Bitmap image = new Bitmap(int_ImageWidth,letterHeight); Graphics g = Graphics.FromImage(image); g.Clear(Color.White); for (int i = 0; i < 2; i++) { int x1 = Next(image.Width - 1); int x2 = Next(image.Width - 1); int y1 = Next(image.Height - 1); int y2 = Next(image.Height - 1); g.DrawLine(new Pen(Color.Silver),x1,y1,x2,y2); } int _x = -12,_y = 0; for (int int_index = 0; int_index < this.text.Length; int_index++) { _x += Next(12,16); _y = Next(-2,2); string str_char = this.text.Substring(int_index,1); str_char = Next(1) == 1 ? str_char.ToLower() : str_char.ToUpper(); Brush newBrush = new SolidBrush(GetRandomColor()); Point thePos = new Point(_x,_y); g.DrawString(str_char,fonts[Next(fonts.Length - 1)],newBrush,thePos); } for (int i = 0; i < 10; i++) { int x = Next(image.Width - 1); int y = Next(image.Height - 1); image.SetPixel(x,y,Color.FromArgb(Next(0,255),Next(0,255))); } image = TwistImage(image,true,Next(1,3),Next(4,6)); g.DrawRectangle(new Pen(Color.LightGray,1),int_ImageWidth - 1,(letterHeight - 1)); this.image = image; } /// <summary> /// 字体随机颜色 /// </summary> public Color GetRandomColor() { Random RandomNum_First = new Random((int)DateTime.Now.Ticks); System.Threading.Thread.Sleep(RandomNum_First.Next(50)); Random RandomNum_Sencond = new Random((int)DateTime.Now.Ticks); int int_Red = RandomNum_First.Next(180); int int_Green = RandomNum_Sencond.Next(180); int int_Blue = (int_Red + int_Green > 300) ? 0 : 400 - int_Red - int_Green; int_Blue = (int_Blue > 255) ? 255 : int_Blue; return Color.FromArgb(int_Red,int_Green,int_Blue); } /// <summary> /// 正弦曲线Wave扭曲图片 /// </summary> /// <param name="srcBmp">图片路径</param> /// <param name="bXDir">如果扭曲则选择为True</param> /// <param name="nMultValue">波形的幅度倍数,越大扭曲的程度越高,一般为3</param> /// <param name="dPhase">波形的起始相位,取值区间[0-2*PI)</param> public System.Drawing.Bitmap TwistImage(Bitmap srcBmp,bool bXDir,double dMultValue,double dPhase) { double PI = 6.283185307179586476925286766559; Bitmap destBmp = new Bitmap(srcBmp.Width,srcBmp.Height); Graphics graph = Graphics.FromImage(destBmp); graph.FillRectangle(new SolidBrush(Color.White),destBmp.Width,destBmp.Height); graph.Dispose(); double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width; for (int i = 0; i < destBmp.Width; i++) { for (int j = 0; j < destBmp.Height; j++) { double dx = 0; dx = bXDir ? (PI * (double)j) / dBaseAxisLen : (PI * (double)i) / dBaseAxisLen; dx += dPhase; double dy = Math.Sin(dx); int nOldX = 0,nOldY = 0; nOldX = bXDir ? i + (int)(dy * dMultValue) : i; nOldY = bXDir ? j : j + (int)(dy * dMultValue); Color color = srcBmp.GetPixel(i,j); if (nOldX >= 0 && nOldX < destBmp.Width && nOldY >= 0 && nOldY < destBmp.Height) { destBmp.SetPixel(nOldX,nOldY,color); } } } srcBmp.Dispose(); return destBmp; } #endregion } } 以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,同时也希望多多支持编程小技巧! (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |