C#中进程的挂起与恢复
1. 源起: 仍然是模块化编程所引发的需求。产品经理难伺候,女产品经理更甚之~:p 纯属戏谑,技术方案与产品经理无关,芋头莫怪! VCU10项目重构,要求各功能模块以独立进程方式实现,比如:音视频转换模块,若以独立进程方式实现,如何控制其暂停、继续等功能呢? 线程可以Suspend、Resume,c#内置的Process没有此类方法,咋整? 山穷水尽疑无路,柳暗花明又一村。情到浓时清转薄,此情可待成追忆! 前篇描述了进程间数据传递方法,此篇亦以示例演示其间控制与数据交互方法。 2、未公开的API函数:NtSuspendProcess、NtResumeProcess 此类函数在MSDN中找不到。 思其原因,概因它们介于Windows API和 内核API之间,威力不容小觑。怕二八耙子程序员滥用而引发事端,因此密藏。 其实还有个NtTerminateProcess,因Process有Kill方法,因此可不用。 但再隐秘的东西,只要有价值,都会被人给翻出来,好酒不怕巷子深么! 好,基于其,设计一个进程管理类,实现模块化编程之进程间控制这个需求。 3、ProcessMgr 直上代码吧,封装一个进程管理单元: public static class ProcessMgr { /// <summary> /// The process-specific access rights. /// </summary> [Flags] public enum ProcessAccess : uint { /// <summary> /// Required to terminate a process using TerminateProcess. /// </summary> Terminate = 0x1,/// <summary> /// Required to create a thread. /// </summary> CreateThread = 0x2,/// <summary> /// Undocumented. /// </summary> SetSessionId = 0x4,/// <summary> /// Required to perform an operation on the address space of a process (see VirtualProtectEx and WriteProcessMemory). /// </summary> VmOperation = 0x8,/// <summary> /// Required to read memory in a process using ReadProcessMemory. /// </summary> VmRead = 0x10,/// <summary> /// Required to write to memory in a process using WriteProcessMemory. /// </summary> VmWrite = 0x20,/// <summary> /// Required to duplicate a handle using DuplicateHandle. /// </summary> DupHandle = 0x40,/// <summary> /// Required to create a process. /// </summary> CreateProcess = 0x80,/// <summary> /// Required to set memory limits using SetProcessWorkingSetSize. /// </summary> SetQuota = 0x100,/// <summary> /// Required to set certain information about a process,such as its priority class (see SetPriorityClass). /// </summary> SetInformation = 0x200,/// <summary> /// Required to retrieve certain information about a process,such as its token,exit code,and priority class (see OpenProcessToken,GetExitCodeProcess,GetPriorityClass,and IsProcessInJob). /// </summary> QueryInformation = 0x400,/// <summary> /// Undocumented. /// </summary> SetPort = 0x800,/// <summary> /// Required to suspend or resume a process. /// </summary> SuspendResume = 0x800,/// <summary> /// Required to retrieve certain information about a process (see QueryFullProcessImageName). A handle that has the PROCESS_QUERY_INFORMATION access right is automatically granted PROCESS_QUERY_LIMITED_INFORMATION. /// </summary> QueryLimitedInformation = 0x1000,/// <summary> /// Required to wait for the process to terminate using the wait functions. /// </summary> Synchronize = 0x100000 } [DllImport("ntdll.dll")] private static extern uint NtResumeProcess([In] IntPtr processHandle); [DllImport("ntdll.dll")] private static extern uint NtSuspendProcess([In] IntPtr processHandle); [DllImport("kernel32.dll",SetLastError = true)] private static extern IntPtr OpenProcess( ProcessAccess desiredAccess,bool inheritHandle,int processId); [DllImport("kernel32.dll",SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool CloseHandle([In] IntPtr handle); public static void SuspendProcess(int processId) { IntPtr hProc = IntPtr.Zero; try { // Gets the handle to the Process hProc = OpenProcess(ProcessAccess.SuspendResume,false,processId); if (hProc != IntPtr.Zero) NtSuspendProcess(hProc); } finally { // Don't forget to close handle you created. if (hProc != IntPtr.Zero) CloseHandle(hProc); } } public static void ResumeProcess(int processId) { IntPtr hProc = IntPtr.Zero; try { // Gets the handle to the Process hProc = OpenProcess(ProcessAccess.SuspendResume,processId); if (hProc != IntPtr.Zero) NtResumeProcess(hProc); } finally { // Don't forget to close handle you created. if (hProc != IntPtr.Zero) CloseHandle(hProc); } } } 4、进程控制 我权且主进程为宿主,它通过Process类调用子进程,得其ID,以此为用。其调用代码为: private void RunTestProcess(bool hidden = false) { string appPath = Path.GetDirectoryName(Application.ExecutablePath); string testAppPath = Path.Combine(appPath,"TestApp.exe"); var pi = new ProcessStartInfo(); pi.FileName = testAppPath; pi.Arguments = this.Handle.ToString(); pi.WindowStyle = hidden ? ProcessWindowStyle.Hidden : ProcessWindowStyle.Normal; this.childProcess = Process.Start(pi); txtInfo.Text = string.Format("子进程ID:{0}rn子进程名:{1}",childProcess.Id,childProcess.ProcessName); ... } 控制代码为: private void btnWork_Click(object sender,EventArgs e) { if (this.childProcess == null || this.childProcess.HasExited) return; if ((int)btnWork.Tag == 0) { btnWork.Tag = 1; btnWork.Text = "恢复"; ProcessMgr.SuspendProcess(this.childProcess.Id); } else { btnWork.Tag = 0; btnWork.Text = "挂起"; ProcessMgr.ResumeProcess(this.childProcess.Id); } } 子进程以一定时器模拟其工作,向主进程抛进度消息: private void timer_Tick(object sender,EventArgs e) { if (progressBar.Value < progressBar.Maximum) progressBar.Value += 1; else progressBar.Value = 0; if (this.hostHandle != IntPtr.Zero) SendMessage(this.hostHandle,WM_PROGRESS,progressBar.Value); } 代码量就这么的少,简单吧…… 5、效果图: 为示例,做了两个图,其一为显示子进程,其二为隐藏子进程。 实际项目调用独立进程模块,是以隐藏方式调用的,以宿主展示其处理进度,如此图: 后记: 扩展思路,一些优秀的开源工具,如youtube_dl、ffmpeg等,都以独立进程方式存在,且可通过CMD管理通信。 以此进程控制原理,可以基于这些开源工具,做出相当不错的GUI工具出来。毕竟相对于强大的命令行,人们还是以简单操作为方便。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |