这些天简单重新玩了一下Flex,感受觉坐标这块挺有意思,下面译一下关于坐标的文档
????????flash和flex针对不同的目的,提供了3种不同的坐标系
????????? 全局的就是(stage级别的)
????????? 本地坐标系(组件级别的)
????????? 内容坐标系(相对于本地坐标系说的)
????这些坐标系的点是可以转换的,并且有相应的方法,看来adobe想得挺周到。我们一个一个的说一下
???
????全局
?????????? 这个坐标系的原点在整个flash舞台的左上角,MouseEvent实例的stageX,stageY就是这个坐标系中的值,
??? 本地
????????坐标原点是相对的组件的左上角,MouseEvent中的localX,localY就是相对这个坐标系说的,
????内容
????????这个东西比较抽象了UIComponent类实例的contentMouseX?和?contentMouseY?就是了,这个主要针对有滚动条的组件说的,有滚动条了,内容肯定不少,内容所占的区域的坐标就是这个坐标系了。
下面有个官方的图说明了三个坐标系的关系及位置:

坐标转换还有现成的方法
contentMouseX |
返回mouse的内容坐标x值 |
contentMouseY |
返回mouse的内容坐标Y值 |
contentToGlobal??? |
将内容坐标转换成全局坐标 |
contentToLocal? |
将内容坐标转换成内容坐标 |
globalToContent??? |
将全局的转成内容坐标 |
globalToLocal? |
全局的转成本地的 |
localToContent |
本地到内容坐标 |
localToGlobal? |
本地到全局坐标 |
?
下面是一个小例子
<?xml version="1.0"?>
<!-- containers/intro/MousePosition.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
??? backgroundColor="white">
????
??? <mx:Script>
??????? <![CDATA[
????????? import mx.controls.Alert;
????????? // Handle the mouseDown event generated?
????????? // by clicking in the application.
????????? private function handleMouseDown(event:MouseEvent):void {
????????????????
??????????? // Convert the mouse position to global?coordinates.
??????????? // The localX and localY properties of the mouse event contain
??????????? // the?coordinates at which the event occurred relative to the
??????????? // event target,typically one of the?
??????????? // colored internal Canvas controls.
??????????? // A production version of this example could use the stageX?
??????????? // and stageY properties,which use the global?coordinates,?
??????????? // and avoid this step.
??????????? // This example uses the localX and localY properties only to
??????????? // illustrate conversion between different frames of reference.
??????????? var pt:Point = new Point(event.localX,event.localY);
??????????? pt = event.target.localToGlobal(pt);
????????????????
??????????? // Convert the global?coordinates to the content?coordinates?
??????????? // inside the outer c1 Canvas control.
??????????? pt = c1.globalToContent(pt);
???????????????
??????????? // Figure out which quadrant was clicked.
??????????? var whichColor:String = "border area";
??????????????
??????????? if (pt.x < 150) {
??????????????? if (pt.y < 150)
??????????????????? whichColor = "red";
??????????????? else
??????????????????? whichColor = "blue";
??????????? }
??????????? else {
??????????????? if (pt.y < 150)
??????????????????? whichColor = "green";
??????????????? else
??????????????????? whichColor = "magenta";
??????????? }
????????????????
??????????? Alert.show("You clicked on the " + whichColor);
????????? }
??????? ]]>
??? </mx:Script>
??? <!-- Canvas container with four child Canvas containers -->
??? <mx:Canvas id="c1"?
??????? borderStyle="none"?
??????? width="300" height="300"?
??????? mouseDown="handleMouseDown(event);">
????????
??????? <mx:Canvas?
??????????? width="150" height="150"?
??????????? x="0" y="0"?
??????????? backgroundColor="red">
??????????? <mx:Button label="I'm in Red"/>
??????? </mx:Canvas>
??????? <mx:Canvas?
??????????? width="150" height="150"?
??????????? x="150" y="0"
??????????? backgroundColor="green">
??????????? <mx:Button label="I'm in Green"/>
??????? </mx:Canvas>
??????? <mx:Canvas?
??????????? width="150" height="150"?
??????????? x="0" y="150"
??????????? backgroundColor="blue">
??????????? <mx:Button label="I'm in Blue"/>
??????? </mx:Canvas>
??????? <mx:Canvas?
??????????? width="150" height="150"?
??????????? x="150" y="150"
??????????? backgroundColor="magenta">
??????????? <mx:Button label="I'm in Magenta"/>
??????? </mx:Canvas>
??? </mx:Canvas>
</mx:Application>
我想大概就这些了,有兴趣的大家再研究研究,一起学哦
转载:http://blog.csdn.net/JavaTiger1/article/details/3289947