"600"?
enterFrame=
"application1_enterFrameHandler(event)"
trans:SoundTransform;
playStatus:
Number ?
=
;
playPosition:
;
?????????????
void
{
????????????????
????????????????
if
(playStatus==
0 ?
|| playStatus==
1
)
????????????????????
)
????????????????????
{
????????????????????????
));
trans =
SoundTransform();
trans.volume = hslider2.value/hslider2.maximum;
}
?????????????????????
playButton.
label ?
=
"暂停"
;
channel = snd.play(playPosition);
playStatus =
2
;
}
else?
)
{
"播放"
;
channel.stop();
;
}
}
void
{
channel.stop();
channel = snd.play(hslider1.value/hslider1.maximum * snd.length);
}
?????????????
void
{
trans.volume = hslider2.value/hslider2.maximum;
channel.soundTransform = trans;
}
?????????????
????????????
formatDate(num:
Number
):
String
{
total:
int ?
=
int
(num /
1000
);
second:
= total%
60
;
total = (total-second)/
;
minute:
;
total = (total-minute)/
;
hour:
= total;
?????????????????
returnValue:
String ?
""
;
(hour!=
) returnValue =
String
(hour) +
":"
;
(minute<
10
) returnValue +=
"0"
;
returnValue +=
(minute) +
;
(second<
;
(second);
return?
returnValue;
}
?
?
// 把播放进度绑定到播放时间的标签上,以及调整进度的组件上
application1_enterFrameHandler(event:Event):
void
{
timeLabel.text = formatDate(channel.position) +
" / " ?
+ formatDate(snd.length);
playPosition = channel.position;
hslider1.value = channel.position/snd.length * hslider1.maximum;
}
?
]]>
</fx:Script>
?
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
"131"?
"147" ?
"369" ?
"108"
>
"83"?
/>
"135"?
"48" ?
/>
"67"?
/>
"136"?
"71" ?
value=
"5" ?
/>
<s:Button id=
"playButton" ?
"12" ?
"53" ?
"button1_clickHandler(event)" ?
"55"
/>
<s:Label id=
"timeLabel" ?
"139" ?
"00:00 / 00:00" ?
/>
"播放进度:"
/>
</s:BorderContainer>?
这里针对上一个例子,做了如下修改:
1)可以显示当前MP3播放时间
2)用一个按钮控制MP3的播放、暂停状态
3) 把播放进度绑定到调整进度条组件上,随时更新进度条位置
做了这些改动,基本上算是一个MP3播放器了,虽然依然很简陋,毕竟只是一个学习的例子,就将就着吧,呵呵
(编辑:李大同)
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