flex自定义组件的编写步骤
?1,重写一个组件系统依次调用Constructor(构造方法)-->createChildren()-->commitProperties()==>measure()==>updateDisplayList() ; ??? commitProperties?? measure 和 updateDisplayList 都有自己的用处 package cn.tsoft { import flash.events.Event; import flash.text.TextLineMetrics; import mx.controls.Button; import mx.controls.TextArea; import mx.core.UIComponent; /** * 当子组件textArea中文件变化时,ModelText派发一个change事件 * 当ModelText的text属性被设置时,派发一个textChange事件 * 当改变Modeltext的textplacement属性后,会派发一个placementChanged事件 * **/ [Event(name="change",type="flash.events.Event")] [Event(name="textChanged",type="flash.events.Event")] [Event(name="placementChanged",type="flash.events.Event")] public class ModelText extends UIComponent { public function ModelText() { super(); } private var text_mc:TextArea; private var mode_mc:Button; private var bTextChanged:Boolean =false; private var _text:String="ModelText"; public function set text(t:String):void{ this._text =t; bTextChanged = true; invalidateProperties(); dispatchEvent(new Event("textChanged")); } [Bindable(event="textChanged")] public function get text():String{ return text_mc.text; } override protected function createChildren():void{ super.createChildren(); if(!text_mc){ text_mc =new TextArea(); text_mc.explicitWidth =80; text_mc.editable =false; text_mc.addEventListener("change",handleChangeEvent); addChild(text_mc); } if(!mode_mc){ mode_mc = new Button(); mode_mc.label ="mylabeljieji"; mode_mc.addEventListener("click",handleClickEvent); addChild(mode_mc); } } //处理有子组件派发的时间 private function handleChangeEvent(eventObj:Event):void{ dispatchEvent(new Event("change")); } private function handleClickEvent(eventObj:Event):void{ text_mc.editable = !text_mc.editable; } override protected function commitProperties():void{ super.commitProperties(); if(bTextChanged){ bTextChanged =false; text_mc.text = _text; invalidateDisplayList(); } } /** * 组建的默认宽度是文本宽度加上按钮的宽度 * 组件的默认高度由按钮的高度决定 */ override protected function measure():void{ super.measure(); var buttonWidth:Number = mode_mc.getExplicitOrMeasuredWidth(); var buttonHeight:Number =mode_mc.getExplicitOrMeasuredHeight(); //组件默认的最小宽度和默认宽度为textArea控件的measureedWidth宽度与buttonWidth之和 measuredWidth = measuredMinWidth =text_mc.measuredWidth+buttonWidth; //组件的默认高度 和最小高度问textArea 和Button 中measuredHeight中的最大值加上10个像素的边框 measuredHeight = measuredMinHeight = Math.max(text_mc.measuredHeight,buttonHeight)+10; } private var _textPlacement:String="left"; public function set textPlacement(p:String):void{ this._textPlacement = p; invalidateDisplayList(); dispatchEvent(new Event("placementChanged")); } [Bindable(event="placementChanged")] public function get textPlacement():String{ return _textPlacement; } /** * Button控件的尺寸是Button上的label文本尺寸加上10像素的边框区域 * textarea控件的尺寸是组件的剩余区域,TextArea的位置取决于textPlacement属性的设置 * **/ override protected function updateDisplayList(unscaledWidth:Number,unscaledHeight:Number):void{ super.updateDisplayList(unscaledWidth,unscaledHeight); //为左右边框各减去1像素 , 为左右边白各减3像素 var usableWidth:Number=unscaledWidth -8; //为上下边框各减去1像素 , 为上下边白各减3像素 var usableHeight:Number = unscaledHeight -8; //根据按钮上的文本计算按钮的尺寸 var lineMetrics:TextLineMetrics = measureText(mode_mc.label); //按钮文本尺寸加上10像素作为按钮的尺寸 var buttonHeight:Number = lineMetrics.height+10; var buttonWidth:Number = lineMetrics.width+10; mode_mc.setActualSize(buttonWidth,buttonHeight); //计算文本的尺寸,允许按钮和TextArea文本之间有5个像素的间隙 var textWidth:Number = usableWidth-buttonWidth-5; var textHeight:Number = usableHeight; text_mc.setActualSize(textWidth,textHeight); //根据textPlacement的属性确定控件的位置 if(textPlacement == "left"){ text_mc.move(4,4); mode_mc.move(4+textWidth+5,4); }else{ mode_mc.move(4,4); text_mc.move(4+buttonWidth+5,4); } graphics.lineStyle(1,0xffff00,1.0); graphics.drawRect(0,unscaledWidth,unscaledHeight); } } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |