cocos2d-x lua 触摸事件
发布时间:2020-12-14 21:26:10 所属栏目:百科 来源:网络整理
导读:cocos2d-x lua 触摸事件 version: cocos2d-x 3.6 1.监听 function GameLayer : onEnter () local eventDispatcher = self:getEventDispatcher() local function onTouchBegan ( touch , event ) local locationInNode = self:convertToNodeSpace(touch:getLo
cocos2d-x lua 触摸事件version: cocos2d-x 3.6 1.监听function GameLayer:onEnter()
local eventDispatcher = self:getEventDispatcher()
local function onTouchBegan(touch,event)
local locationInNode = self:convertToNodeSpace(touch:getLocation())
local s = self:getContentSize()
local rect = cc.rect(0,0,s.width,s.height)
if cc.rectContainsPoint(rect,locationInNode) then
self:setColor(cc.c3b(255,0))
return true
end
return false
end
local function onTouchMoved(touch,event)
end
local function onTouchEnded(touch,event)
self:setColor(cc.c3b(255,255,255))
end
local listener = cc.EventListenerTouchOneByOne:create()
self._listener = listener
listener:setSwallowTouches(true)
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
if 0 == self._fixedPriority then
eventDispatcher:addEventListenerWithSceneGraphPriority(listener,self)
else
eventDispatcher:addEventListenerWithFixedPriority(listener,self._fixedPriority)
end
end
2.移除function TouchableSpriteWithFixedPriority:onExit()
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:removeEventListener(self._listener)
end
3.注意onEnter和onExit在lua中不会因节点别add和remove而直接被调用,当子节点被父节点add和remove时,会发送enter和exit的消息,所以需要再初始化节点的时候,监听消息,并在收到消息后调用onEnter或onExit。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |