quick-cocos2dx中 lua 和oc的通信中,游戏的逻辑是用lua代码,系统是ios系统,主要是oc代码。那么,如果要调用支付代码,该如何调用呢?
这里两者沟通的桥梁主要是使用luaoc这个模块。废话不多说,下面是lua端的例子。代码如下:
local function buySuccess(receipt) print(" buySuccess! "..receipt)
print(" 调用lua代码向服务器请求验证receipt的正确性") end
local products = { productIndex = 1, }
luaoc.callStaticMethod("MyObserver","buyProduct",products) luaoc.callStaticMethod("MyObserver","registerScriptHandler",{listener = buySuccess})
可以明确的看出, products是参数,buySuccess是回调函数,buyProduct是MyObserver的一个类。
下面给出oc代码的例子:
--MyObserver.h
#import <UIKit/UIKit.h> #import <StoreKit/StoreKit.h> enum { IAP60DM = 0, IAP130DM, IAP370DM, IAP720DM, IAP1650DM, IAPWUJIN, }buyDiamondTag; @interface MyObserver : NSObject<SKProductsRequestDelegate,SKPaymentTransactionObserver> { int buyType; } +(MyObserver*) sharedInstance; -(void)requestProUpgradeProductData; -(void)RequestProductData; -(bool)CanMakePay; -(void)buy:(int)type; -(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions; -(void) PurchasedTransaction: (SKPaymentTransaction *)transaction; -(void) completeTransaction: (SKPaymentTransaction *)transaction; -(void) failedTransaction: (SKPaymentTransaction *)transaction; -(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction; -(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error; -(void) restoreTransaction: (SKPaymentTransaction *)transaction; -(void)provideContent:(NSString *)product; -(void)recordTransaction:(NSString *)product; +(void)buyProduct:(NSDictionary*)info; +(void)registerScriptHandler:(NSDictionary*)info; @end
--MyObserver.mm
#import "MyObserver.h" #import "cocos2d.h" #include "CCLuaEngine.h" #include "CCLuaBridge.h" #define ProductID_IAP60DM @"xinshoudalibao" //6 #define ProductID_IAP130DM @"com.bluebox.130DM" //12 #define ProductID_IAP370DM @"com.bluebox.370DM" //30 #define ProductID_IAP720DM @"com.bluebox.720DM" //50 #define ProductID_IAP1650DM @"com.bluebox.1650DM" //98 #define ProductID_WUJIN @"com.bluebox.WUJIN" @implementation MyObserver static MyObserver* _sharedInstance = nil; static int functionId = 0; static int buyItemdId = -1; static NSString * receipt = @""; static int buySuccess = 1; +(MyObserver*)sharedInstance { @synchronized([MyObserver class]) { if (!_sharedInstance) [[self alloc] init]; functionId = 0; [[SKPaymentQueue defaultQueue] addTransactionObserver:_sharedInstance]; return _sharedInstance; } return nil; } +(id)alloc { @synchronized([MyObserver class]) { NSAssert(_sharedInstance == nil,@"Attempted to allocate a second instance of a singleton.n"); _sharedInstance = [super alloc]; return _sharedInstance; } return nil; } +(void)buyProduct:(NSDictionary*)info { int productIndex = 0; if ([info objectForKey:@"productIndex"]) { productIndex = [[info objectForKey:@"prodectIndex"] intValue]; } [[MyObserver sharedInstance] buy:productIndex]; } + (void) registerScriptHandler:(NSDictionary*)dict { NSLog(@"%s: %@",__func__,dict); // functionId 是 Lua function 的引用 ID,参考 LuaJavaBridge 文章中的描述 functionId = [[dict objectForKey:@"listener"] intValue]; //保存回调函数 // NSLog(@" functionId %d",functionId); // // 1. 将引用 ID 对应的 Lua function 放入 Lua stack // cocos2d::LuaBridge::pushLuaFunctionById(functionId); // // // 2. 将需要传递给 Lua function 的参数放入 Lua stack // cocos2d::LuaBridge::getStack()->pushString("SDK_LEAVE_PLATFORM"); // // // 3. 执行 Lua function // cocos2d::LuaBridge::getStack()->executeFunction(1); // auto director = cocos2d::Director::getInstance(); // director->getScheduler()->schedule([=](float dt) // { //// if (buySuccess!=1) { // NSString *a = @"a"; // NSLog(@" buyItemId %d",buyItemdId); // cocos2d::LuaBridge::pushLuaFunctionById(functionId); // cocos2d::LuaBridge::getStack()->pushString([a UTF8String]); // cocos2d::LuaBridge::getStack()->executeFunction(1); // // 4. 释放引用 ID //// cocos2d::LuaBridge::releaseLuaFunctionById(functionId); //// } //// NSLog(@" buySuccess %d",buySuccess); // },self,1.0f,10,0.0f,false,"SHOW_WINDOW_CALLBACK"); } -(id)init { self = [super init]; if (self != nil) { // initialize stuff here } return self; } -(void)buy:(int)type { buyType = type; buyItemdId = type; if ([SKPaymentQueue canMakePayments]) { //[[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; [self RequestProductData]; NSLog(@"允许程序内付费购买"); } else { NSLog(@"不允许程序内付费购买"); UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:@"Alert" message:@" You can‘t purchase in app store " delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil]; [alerView show]; [alerView release]; } } -(bool)CanMakePay { return [SKPaymentQueue canMakePayments]; } -(void)RequestProductData { NSLog(@"---------请求对应的产品信息------------"); NSArray *product = nil; switch (buyType) { case IAP60DM: product=[[NSArray alloc] initWithObjects:ProductID_IAP60DM,nil]; break; case IAP130DM: product=[[NSArray alloc] initWithObjects:ProductID_IAP130DM,nil]; break; case IAP370DM: product=[[NSArray alloc] initWithObjects:ProductID_IAP370DM,nil]; break; case IAP720DM: product=[[NSArray alloc] initWithObjects:ProductID_IAP720DM,nil]; break; case IAP1650DM: product=[[NSArray alloc] initWithObjects:ProductID_IAP1650DM,nil]; break; case IAPWUJIN: product = [[NSArray alloc] initWithObjects:ProductID_WUJIN,nil]; default: break; } NSSet *nsset = [NSSet setWithArray:product]; SKProductsRequest *request=[[SKProductsRequest alloc] initWithProductIdentifiers: nsset]; request.delegate=self; [request start]; [product release]; } //<SKProductsRequestDelegate> 请求协议 //收到的产品信息 - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{ NSLog(@"-----------收到产品反馈信息--------------"); NSArray *myProduct = response.products; NSLog(@"产品Product ID:%@",response.invalidProductIdentifiers); NSLog(@"产品付费数量: %d",[myProduct count]); // populate UI for(SKProduct *product in myProduct){ NSLog(@"product info"); NSLog(@"SKProduct 描述信息%@",[product description]); NSLog(@"产品标题 %@",product.localizedTitle); NSLog(@"产品描述信息: %@",product.localizedDescription); NSLog(@"价格: %@",product.price); NSLog(@"Product id: %@",product.productIdentifier); } SKPayment *payment = nil; switch (buyType) { case IAP60DM: NSLog(@" xinshoudalibao "); payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP60DM]; //支付$0.99 break; case IAP130DM: payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP130DM]; //支付$1.99 break; case IAP370DM: payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP370DM]; //支付$9.99 break; case IAP720DM: payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP720DM]; //支付$19.99 break; case IAP1650DM: payment = [SKPayment paymentWithProductIdentifier:ProductID_IAP1650DM]; //支付$29.99 break; case IAPWUJIN: payment = [SKPayment paymentWithProductIdentifier:ProductID_WUJIN]; break; default: break; } NSLog(@"---------发送购买请求------------"); [[SKPaymentQueue defaultQueue] addPayment:payment]; [request autorelease]; } - (void)requestProUpgradeProductData { NSLog(@"------请求升级数据---------"); NSSet *productIdentifiers = [NSSet setWithObject:@"com.productid"]; SKProductsRequest* productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; } //弹出错误信息 - (void)request:(SKRequest *)request didFailWithError:(NSError *)error{ NSLog(@"-------弹出错误信息----------"); UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Alert",NULL) message:[error localizedDescription] delegate:nil cancelButtonTitle:NSLocalizedString(@"Close",nil) otherButtonTitles:nil]; [alerView show]; [alerView release]; } -(void) requestDidFinish:(SKRequest *)request { NSLog(@"----------反馈信息结束--------------"); } -(void) PurchasedTransaction: (SKPaymentTransaction *)transaction{ NSLog(@"-----PurchasedTransaction----"); NSArray *transactions =[[NSArray alloc] initWithObjects:transaction,nil]; [self paymentQueue:[SKPaymentQueue defaultQueue] updatedTransactions:transactions]; [transactions release]; } //<SKPaymentTransactionObserver> 千万不要忘记绑定,代码如下: //----监听购买结果 //[[SKPaymentQueue defaultQueue] addTransactionObserver:self]; - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions//交易结果 { NSLog(@"-----paymentQueue--------"); for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased://交易完成 { [self completeTransaction:transaction]; NSLog(@"-----交易完成 --------"); // cocos2d::LuaEngine::defaultEngine()->executeGlobalFunction("paySuccess"); } break; case SKPaymentTransactionStateFailed://交易失败 { [self failedTransaction:transaction]; cocos2d::LuaEngine::getInstance()->executeGlobalFunction("payFailure"); NSLog(@"-----交易失败 --------"); } break; case SKPaymentTransactionStateRestored://已经购买过该商品 { [self restoreTransaction:transaction]; NSLog(@"-----已经购买过该商品 --------"); } break; case SKPaymentTransactionStatePurchasing: //商品添加进列表 NSLog(@"-----商品添加进列表 --------"); break; default: break; } } } - (void) completeTransaction: (SKPaymentTransaction *)transaction { NSLog(@"-----completeTransaction--------"); // Your application should implement these two methods. // NSString *product = transaction.payment.productIdentifier; // if ([product length] > 0) { // // NSArray *tt = [product componentsSeparatedByString:@"."]; // NSString *bookid = [tt lastObject]; // if ([bookid length] > 0) { // [self recordTransaction:bookid]; // [self provideContent:bookid]; // } // } // Your application should implement these two methods. NSString * productIdentifier = transaction.payment.productIdentifier; receipt = [transaction.transactionReceipt base64Encoding]; // NSData *working = [NSData dataWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]]; // // Tried 64 or 76 chars/line and LF or CR line endings // NSString *receipt = [working base64EncodedStringWithOptions:kNilOptions]; // [transaction.transactionReceipt base64EncodedStringWithOptions:NSDataBase64EncodingEndLineWithLineFeed]; // NSLog(@"%@ ",receipt); if ([productIdentifier length] > 0) { // 向自己的服务器验证购买凭证 cocos2d::LuaBridge::pushLuaFunctionById(functionId); cocos2d::LuaBridge::getStack()->pushString([receipt UTF8String]); cocos2d::LuaBridge::getStack()->executeFunction(1); } // Remove the transaction from the payment queue. [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } //记录交易 -(void)recordTransaction:(NSString *)product{ NSLog(@"-----记录交易--------"); } //处理下载内容 -(void)provideContent:(NSString *)product{ NSLog(@"-----下载--------"); } - (void) failedTransaction: (SKPaymentTransaction *)transaction{ NSLog(@"失败"); if (transaction.error.code != SKErrorPaymentCancelled) { } [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } -(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction{ } - (void) restoreTransaction: (SKPaymentTransaction *)transaction { NSLog(@" 交易恢复处理"); } -(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error{ NSLog(@"-------paymentQueue----"); } #pragma mark connection delegate - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",[[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection{ } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@" didReceiveResponse! "); switch([(NSHTTPURLResponse *)response statusCode]) { case 200: case 206: break; case 304: break; case 400: break; case 404: break; case 416: break; case 403: break; case 401: case 500: break; default: break; } } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"test"); } -(void)dealloc { [super dealloc]; } @end
代码都有,主要是写了一个buyProduct的函数。这个函数在lua中调用,在oc中实现,实现其中的功能。写了一个mm文件。
这样就能够沟通了。 (编辑:李大同)
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