cocos2d-x v3.6 使用TMXLayer::getTiles遍历瓦片地图块
发布时间:2020-12-14 21:17:04 所属栏目:百科 来源:网络整理
导读:this-_map = TMXTiledMap::create(tmxFile);this-_barriers = this-_map-getLayer("barriers");this-_states-setVisible(false);//如果直接在editor中设置invisible,getLayer会返回nullptr// findauto layerSize = this-_states-getLayerSize();auto tiles =
this->_map = TMXTiledMap::create(tmxFile); this->_barriers = this->_map->getLayer("barriers"); this->_states->setVisible(false);//如果直接在editor中设置invisible,getLayer会返回nullptr // find auto layerSize = this->_states->getLayerSize(); auto tiles = this->_barriers->getTiles(); auto tilesEnd = tiles + static_cast<uint32_t>(layerSize.width * layerSize.height); for (; tiles < tilesEnd; ++tiles) { if (*tiles != 0) { auto properties = this->_map->getPropertiesForGID(*tiles).asValueMap(); if (!properties.empty()) { if (properties["property_name"].asString() == "1") { break; } } } //if }
这里还有些注意事项, auto properties = this->_map->getPropertiesForGID(*tiles).asValueMap();这里不能用引用方式(auto &) (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |