加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

cocos2d-x V3.x不规则按钮-续篇

发布时间:2020-12-14 21:05:30 所属栏目:百科 来源:网络整理
导读:原文请猛戳: http://galoisplusplus.coding.... 之前曾经在cocos2d-x V3.x不规则按钮探讨过在cocos2d-x 3.x版本实现不规则按钮的方法,后来本渣又琢磨了下仿照RenderTexture类调用OpenGL ES API来获取图片像素信息的方式。这种方式由于按钮图片的Texture已

原文请猛戳:
http://galoisplusplus.coding....

之前曾经在cocos2d-x V3.x不规则按钮探讨过在cocos2d-x 3.x版本实现不规则按钮的方法,后来本渣又琢磨了下仿照RenderTexture类调用OpenGL ES API来获取图片像素信息的方式。这种方式由于按钮图片的Texture已在内存中,且不需要解析图片文件格式,因此相比之前用Image::initWithImageFile还是要快一些的。

重写的loadNormalTransparentInfo函数如下:

void IrregularButton::loadNormalTransparentInfo()
{
#ifdef DEBUG
    auto start = std::chrono::steady_clock::now();
#endif
    
    Sprite* normalRenderer = static_cast<Sprite*>(_buttonNormalRenderer);
    auto normalTexture = normalRenderer->getTexture();
    const Size& s = normalTexture->getContentSizeInPixels();
    
    int savedBufferWidth = (int)s.width;
    int savedBufferHeight = (int)s.height;
    
    GLubyte *buffer = nullptr;
    
    // the FBO which cocos2dx used is not window-system-provided (non-zero id)
    GLint oldFBO;
    glGetIntegerv(GL_FRAMEBUFFER_BINDING,&oldFBO);
    
    GLuint framebuffer;
    glGenFramebuffers(1,&framebuffer);
    glBindFramebuffer(GL_FRAMEBUFFER,framebuffer);
    
    glBindTexture(GL_TEXTURE_2D,normalTexture->getName());
    glTexImage2D(GL_TEXTURE_2D,GL_RGBA4,savedBufferWidth,savedBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE,0);
    glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,normalTexture->getName(),0);
    
    CCASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,"Could not attach texture to framebuffer");
    
    buffer = new (std::nothrow) GLubyte[savedBufferWidth * savedBufferHeight * 4];
    
    glPixelStorei(GL_PACK_ALIGNMENT,1);
    glReadPixels(0,buffer);
    glBindFramebuffer(GL_FRAMEBUFFER,oldFBO);
    
    auto dataLen = savedBufferWidth * savedBufferHeight * 4;
    if (normalTransparent_ != nullptr) {
        delete[] normalTransparent_;
    }
    normalImageWidth_ = savedBufferWidth;
    normalImageHeight_ = savedBufferHeight;
    normalTransparent_ = new bool[dataLen / (sizeof(unsigned char) * 4)];
    for (auto i = 0; i < normalImageHeight_; i++) {
        for (auto j = 0; j < normalImageWidth_; j++) {
            normalTransparent_[i * normalImageWidth_ + j] = (buffer[(i * normalImageWidth_ + j) * 4 + 3] == 0);
        }
    }
    
    CC_SAFE_DELETE_ARRAY(buffer);
    
#ifdef DEBUG
    auto end = std::chrono::steady_clock::now();
    auto totalTime = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
    printf("load from memory: %lld msn",totalTime.count());
#endif
}

完整代码请参考:
cocos2d-x-irregular-button

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读