Cocos2d-x 3.4 进度条总结
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Cocos2d-x 3.4 进度条
旋转进度条 auto s = Director::getInstance()->getWinSize(); auto to1 = Sequence::createWithTwoActions(ProgressTo::create(2,100),ProgressTo::create(0,0));//旋转进度条 auto left = ProgressTimer::create(Sprite::create("Images/grossini.png")); left->setType(ProgressTimer::Type::RADIAL); left->setReverseProgress(true);//反转执行 addChild(left); left->setPosition(100,s.height/2); left->runAction(RepeatForever::create(to1));
水平进度条 auto to2 = auto left = Type::BAR);//BAR 水平进度条 left->setMidpoint(Vec2(1,0));//从右到左 ,Vec2(0,0)为从左到右 left->setBarChangeRate( addChild(left); left->setPosition(100,175); font-family:新宋体; font-size:9.5pt">RepeatForever::create(to2));
垂直进度条 auto t3 = Type::BAR); left->setMidpoint(Vec2(0,1));//从上到下,Vec2(0,0)为从下到上 left->setBarChangeRate( addChild(left); left->setPosition(100,175); font-family:新宋体; font-size:9.5pt">RepeatForever::create(t3)); BAR类型进度条设置变化 auto t5 = Vec2(0.5f,0.5f)); left->setBarChangeRate(//从中心向四周扩散,Vec2(1,0)从中心向两边扩散,Vec2(0,1)从中心向山下扩散 addChild(left); left->setPosition(s.width/2,175); font-family:新宋体; font-size:9.5pt">RepeatForever::create(t5));
可变换旋转中心的旋转进度条 auto t4 = Type::RADIAL); left->setMidpoint(Vec2(0.75f,0.25f));//设置旋转中心点 left->setBarChangeRate(RepeatForever::create(t4));
进度条搭配其他动作 auto t6 = ProgressTo::create(6,0)); auto hint = Sequence::create(TintTo::create(1,255,0),255),nullptr); auto left = left->runAction(RepeatForever::create(t6->clone())); left->runAction(RepeatForever::create(hint->clone()));
使用缓存中图片加载进度条,通过加载plist文件 auto t7 = SpriteFrameCache::getInstance()->addSpriteFramesWithFile("zwoptex/grossini.plist"); auto left = Sprite::createWithSpriteFrameName("grossini_dance_01.png")); left->setMidpoint( left->setBarChangeRate( addChild(left); left->setPosition(300,300); left->runAction(RepeatForever::create(t7->clone())); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |