Cocos 2.2.1 + cocos2d-x 3.5 集成protobuf
在Cocos商店里下载cocos2d-x框架,NDK,SDK 我的安装如下
云风pbc https://github.com/cloudwu/pbc 下载下来为pbc-master 改成pbc,内容如下pbc-lua.h是后来加的,
如图,新建一个pbc-lua.h,内容如下 #ifndef __LUA_PBC_EXTRA_H_ #define __LUA_PBC_EXTRA_H_ #if defined(_USRDLL) #define LUA_EXTENSIONS_DLL __declspec(dllexport) #else /* use a DLL library */ #define LUA_EXTENSIONS_DLL #endif #if __cplusplus extern "C" { #endif #include "lauxlib.h" int LUA_EXTENSIONS_DLL luaopen_protobuf_c(lua_State *L); #if __cplusplus } #endif #endif 在pbc目录bindingluapbc-lub.c的#include"pbc.h"下添加#include"pbc-lua.h"
用vs2012打开Cocos1frameworksruntime-srcproj.win32Cocos1.sln Cocos1是我项目名称,换成你项目名称
将pbc这个目录放到Class目录下
右键解决方案Cocos1->添加->现有项目,选择pbc目录pbc.vxcproj
1.右键pbc项目->添加->现有项,选择pbc目录下的pbc-lua.h和 pbc目录bindingluapbc-lua.c
右键pbc项目->属性->配置属性->C/C++->常规->附加包含目录:$(COCOS_FRAMEWORKS)cocos2d-x-3.5externallualuajitinclude
右键pbc项目->属性->配置属性->C/C++->常规-->输出目录 中$(SolutionDir)$(Configuration).win32
右键pbc项目->生成
右键Cocos1项目->属性->通用属性->框架和引用->添加新引用,选择pbc,点确定
右键Cocos1项目->属性->配置属性->C/C++->附加包含目录,添加包含$(ProjectDir)..Classespbc并确定
1.右键Cocos1项目->属性->配置属性->链接器->输入->附加依赖项,添加pbc.lib并确定
在AppDelegate.cpp中添加#include"pbc-lua.h" 并添加以下代码 static int bsReadFile(lua_State *L) { const char *buff = luaL_checkstring(L,-1); Data data = CCFileUtils::getInstance()->getDataFromFile(buff); lua_pushlstring(L,(const char*)data.getBytes(),data.getSize()); return 1; /* number of results */ } // If you want to use packages manager to install more packages,// don't modify or remove this function static int register_all_packages() { lua_State *L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); luaopen_protobuf_c(L); lua_register(L,"bsReadFile",bsReadFile); return 0; //flag for packages manager } 运行编译Cocos1项目,这样就将protubuf加入win32的模拟器中了
下面是cocos code ide 方面 先把3.5框架设置好,如下
上图中,SDK,NDK设置成你用Cocos中商店下载的,JDK,ANT,PYTHON随便你了
将pbc目录bindingluaprotobuf.lua拷贝到res目录下
解压缩protoc-2.5.0-win32.zip 下载地址 http://pan.baidu.com/s/1c04ezcO,将addressbook.pb拷贝到新建的工程的res目录下,图就不上了,看上图,就在protobuf.lua下面, protoc-2.5.0-win32.zip里面有个工具,可以将.proto文件变成.pb文件,这样才能再lua中用,.proto文件不能再lua中用,在C++中,.proto文件要转换成.h,.cc文件,
打开srcappviewsMainScene.lua 文件,修改如下
local MainScene = class("MainScene",cc.load("mvc").ViewBase) --MainScene.RESOURCE_FILENAME = "MainScene.csb" function MainScene:onCreate() --printf("resource node = %s",tostring(self:getResourceNode())) local root = cc.CSLoader:createNode("MainScene.csb") root:addTo(self) local pbFilePath = cc.FileUtils:getInstance():fullPathForFilename("res/addressbook.pb") release_print("PB file path: "..pbFilePath) local pb = require "protobuf" local buffer = bsReadFile(pbFilePath) pb.register(buffer) local stringbuffer = pb.encode("tutorial.Person",{ name = "Alice",id = 12345,phone = { { number = "87654321" },} }) local slen = string.len(stringbuffer) local temp = "" for i=1,slen do temp = temp .. string.format("0x%02X,",string.byte(stringbuffer,i)) end release_print(temp) local result = pb.decode("tutorial.Person",stringbuffer) release_print("result name: "..result.name) end return MainScene 使用release_print是因为,重新构建win32模拟器时,有时候print之类的输出会失效,这个是cocos2d-x 3.5 BUG,解决方法就是先用这个 encode 表示序列化 decode 表示反序列化 运行输出如下
OK,成功了 下面集成到android中
打开Android.mk文件
修改内容如下 LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dlua_shared LOCAL_MODULE_FILENAME := libcocos2dlua FILE_LIST := hellolua/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.c) #添加 FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/pbc/binding/lua/*.c) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/pbc/src/*.c) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes #添加 LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/pbc LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/pbc/src LOCAL_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static include $(BUILD_SHARED_LIBRARY) $(call import-module,scripting/lua-bindings/proj.android/prebuilt-mk) $(call import-module,tools/simulator/libsimulator/proj.android/prebuilt-mk) 这样就可以正确将protobuf源码集成到.so文件中 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |