cocos2dx学习日记四:SimpleAudioEngine使用
cocos2dx中可以使用SimpleAudioEngine音频引擎添加和管理项目中的音频和特效,SimpleAudioEngine是一个共享的单例对象, 1,SimpleAudioEngine简介 SimpleAudioEngine在扩展库libAudio中,使用的时候需添加进项目中,声明在命名空间namespace:CocosDenshion中。 2,SimpleAudioEngine方法 播放: SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3",true); SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3",false); SimpleAudioEngine::getInstance()->playEffect("background.mp3",false,1.0,1.0); 暂停: SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); SimpleAudioEngine::getInstance()->pauseEffect(); SimpleAudioEngine::getInstance()->pauseAllEffects(); 恢复: SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); SimpleAudioEngine::getInstance()->resumeEffect(); SimpleAudioEngine::getInstance()->resumeAllEffects(); 停止: SimpleAudioEngine::getInstance()->stopBackgroundMusic(); SimpleAudioEngine::getInstance()->stopEffect(); SimpleAudioEngine::getInstance()->stopAllEffects();
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