加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

Cocos2d-x3.2 双击事件

发布时间:2020-12-14 20:28:31 所属栏目:百科 来源:网络整理
导读:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 //GameScene.h #include"cocos2d.h" USING_NS_CC; class GameScene: public cocos2d::Layer { : static cocos2d::Scene*createScene(); virtual bool init(); void singleClickEve
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
//GameScene.h
#include"cocos2d.h"
USING_NS_CC;
class GameScene: public cocos2d::Layer
{
:
static cocos2d::Scene*createScene();
virtual bool init();
void singleClickEvent();
doubleClickEvent();
funCallback( float dt);
onTouchBegan(Touch*touch,Event*unused_event);
CREATE_FUNC(GameScene);
private : //注意不能用auto关键字
Sizesize;
Sprite*sprite;
isClicked;
};



?
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
//GameScene.cpp
#include"GameScene.h"
USING_NS_CC;
cocos2d::Scene*GameScene::createScene()
{
auto scene=Scene::create(); //创建一个场景
layer=GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size=Director::getInstance()->getVisibleSize();
//autosize=Director::getInstance()->getWinSize();
//添加一个图片精灵
sprite=Sprite::create( "OnePiece_1.png" );
sprite->setPosition(Vec2(size.width/2,size.height/2));
this ->addChild(sprite);
isClicked= ;
//创建监听事件对象
listener=EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan=CC_CALLBACK_2(GameScene::onTouchBegan, );
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,monospace!important; border:0px!important; bottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; outline:0px!important; overflow:visible!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-size:1em!important; min-height:inherit!important">);
true ;
}
GameScene::singleClickEvent()
{
log ( "Singleclick" );
}
GameScene::doubleClickEvent()
{
"Doubleclick" );
}
GameScene::funCallback( dt)
{
(isClicked)
{
;
singleClickEvent();
}
}
GameScene::onTouchBegan(Touch*touch,Event*unused_event)
{
(isClicked)
{
;
doubleClickEvent();
}
else
{
;
//0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数
scheduleOnce(schedule_selector(GameScene::funCallback),0.3f);
}
;
}

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读