cocos2dx Configuration类
官方给的类说明是 Configuration contains some openGL variables。意思是Configuration包含了一些openGL易变的东西。 查看类内容之后发现,Configuration正如它的名字一样,提供的是一些配置信息。具体如下。 /** OpenGL Max texture size. */ int getMaxTextureSize() const;
/** OpenGL Max Modelview Stack Depth. */ int getMaxModelviewStackDepth() const;
/** returns the maximum texture units @since v2.0.0 */ int getMaxTextureUnits() const;
/** Whether or not the GPU supports NPOT (Non Power Of Two) textures. OpenGL ES 2.0 already supports NPOT (iOS).
@since v0.99.2 */ bool supportsNPOT() const;
/** Whether or not PVR Texture Compressed is supported */ bool supportsPVRTC() const;
/** Whether or not ETC Texture Compressed is supported */ bool supportsETC() const;
/** Whether or not S3TC Texture Compressed is supported */ bool supportsS3TC() const;
/** Whether or not ATITC Texture Compressed is supported */ bool supportsATITC() const;
/** Whether or not BGRA8888 textures are supported. @since v0.99.2 */ bool supportsBGRA8888() const;
/** Whether or not glDiscardFramebufferEXT is supported @since v0.99.2 */ bool supportsDiscardFramebuffer() const;
/** Whether or not shareable VAOs are supported. @since v2.0.0 */ bool supportsShareableVAO() const;
/** Max support directional light in shader,for Sprite3D @since v3.3 */ int getMaxSupportDirLightInShader() const;
/** Max support point light in shader,for Sprite3D *since v3.3 */ int getMaxSupportPointLightInShader() const;
/** Max support spot light in shader,for Sprite3D *since v3.3 */ int getMaxSupportSpotLightInShader() const;
/** returns whether or not an OpenGL is supported */ bool checkForGLExtension(const std::string &searchName) const; 提供了一些openGL属性的获取方法。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |