cocos2dx 物理引擎
发布时间:2020-12-14 20:06:18 所属栏目:百科 来源:网络整理
导读:?? 1.创建有个有物理特性的场景 auto s = Sence::createWithPhysics(); s-getPhysicsWorld()-setGravity(Vec2(0,-50)); auto l = Layer::create(); s-addChild(l); 2.设置物理世界的边界 auto edge = Node::create(); setContentSize(Size()); setPhysicsBod
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auto s = Sence::createWithPhysics(); s->getPhysicsWorld()->setGravity(Vec2(0,-50)); auto l = Layer::create(); s->addChild(l); 2.设置物理世界的边界 auto edge = Node::create(); setContentSize(Size()); setPhysicsBody(PyhsicsBody::createEdgeBox(Size()));
auto sp = Sprite::create(); sp->setContentSize(Size()); SetPyhsicsBody(PhysicsBody::createBox(Size())); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |