#include"Joystick.h"
Joystick*Joystick::create(std::stringchassisPath,std::stringdotPath)
{
autojoystick=
new
Joystick();
joystick->initWithJoystick(chassisPath,dotPath);
return
joystick;
}
Joystick::initWithJoystick(std::stringchassisPath,std::stringdotPath)
{
_chassis=Sprite::create(chassisPath);
this
->addChild(_chassis,0);
_touchDot=Sprite::create(dotPath);
->addChild(_touchDot,1);
isDieRadius=
false
;
isAutoPosition=
;
isMoveOut=
;
_direction=DEFAULT;
}
Joystick::onRun()
{
listener=EventListenerTouchOneByOne::create();
listener->setSwallowTouches(
);
listener->onTouchBegan=CC_CALLBACK_2(Joystick::onTouchBegan,
);
listener->onTouchMoved=CC_CALLBACK_2(Joystick::onTouchMoved,monospace!important; font-size:1em!important; min-height:inherit!important">);
listener->onTouchEnded=CC_CALLBACK_2(Joystick::onTouchEnded,monospace!important; font-size:1em!important; min-height:inherit!important">);
->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,monospace!important; font-size:1em!important; min-height:inherit!important">);
}
Joystick::onTouchBegan(Touch*touch,Event*event)
{
Vec2locationInNode=
->convertToNodeSpace(touch->getLocation());
if
(isAutoPosition)
{
->setPosition(touch->getLocation());
return
true
;
}
(isAutoPosition==
&&isDieRadius)
{
(locationInNode.getLength()>_radius)
{
;
}
}
_touchDot->setPosition(locationInNode);
(locationInNode.getLength()>_failradius)
{
changeAngle(locationInNode);
}
;
}
Joystick::onTouchMoved(Touch*touch,Event*event)
{
->convertToNodeSpace(touch->getLocation());
(isDieRadius)
{
(locationInNode.getLength()<_radius)
{
(isMoveOut)
{
_touchDot->setPosition(locationInNode);
;
}
setTouchDotPosition(locationInNode,_touchDot->getPosition()+touch->getDelta());
;
}
}
else
{
;
}
;
_touchDot->setPosition(0,0);
resetState();
}
Joystick::onTouchEnded(Touch*touch,Event*event)
{
;
resetState();
}
Joystick::setTouchDotPosition(Vec2vec1,Vec2vec2)
{
_touchDot->setPosition(vec2);
(_failradius>0)
{
(vec1.getLength()<_failradius)
{
resetState();
;
}
}
changeAngle(vec1);
}
Joystick::setDieRadius(
radius)
{
_radius=radius;
;
}
Joystick::setAutoPosition(
value)
{
isAutoPosition=value;
}
Joystick::setFailRadius(
radius)
{
_failradius=radius;
}
Joystick::onDisable()
{
->_eventDispatcher->removeEventListener(listener);
;
;
;
}
Joystick::changeAngle(Vec2position)
{
autoangle=CC_RADIANS_TO_DEGREES(position.getAngle());
(angle>-22.5&&angle<22.5)
{
_direction=D_RIGHT;
}
else
(angle>22.5&&angle<67.5)
{
_direction=D_RIGHT_UP;
}
(angle>67.5&&angle<112.5)
{
_direction=D_UP;
}
(angle>112.5&&angle<157.5)
{
_direction=D_LEFT_UP;
}
((angle>157.5&&angle<180)||(angle<-157.5&&angle>-180))
{
_direction=D_LEFT;
}
(angle<-112.5&&angle>-157.5)
{
_direction=D_LEFT_DOWN;
}
(angle<-67.5&&angle>-112.5)
{
_direction=D_DOWN;
}
(angle<-22.5&&angle>-67.5)
{
_direction=D_RIGHT_DOWN;
}
callDirectionFun();
}
Joystick::callDirectionFun()
{
(onDirection)
{
onDirection(_direction);
}
}
Joystick::resetState()
{
(_direction!=DEFAULT)
{
_direction=DEFAULT;
callDirectionFun();
}
}
Joystick::setVisibleJoystick(
visible)
{
_chassis->setVisible(visible);
_touchDot->setVisible(visible);
}
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