cocos2dx onpause崩
原文:http://discuss.cocos2d-x.org/t/bug-in-cocos2dxrenderer-cpp/8619 I encountered a crash issue that,when you tried to install apk and start it from Eclipse,the game will surely crash with an assertion error if your phone’s screen is off. Here is the reason I found: JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause() { Cocos2dxRenderer.nativeOnPause will attempt to call applicationDidEnterBackground() of the current application. But it is NULL: because while the screen is off,android won’t draw anything so that Cocos2dxRenderer.nativeInit isn’t called,and AppDelegate won’t be created. JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnResume() { I found a check before calling applicationWillEnterForeground(),this prevent calling applicationWillEnterForeground() while the application is not created. I wonder why the implementation won’t check getOpenGLView() in onPause but in onResume only? The issue above won’t effect much for the end-user,because they always launch your game with screen on. But it might lead to crash on some auto test system… (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |