说标准那是因为我用它能成功编译出我的android游戏仅此而已,哈哈
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp MY_CPP_LIST := $(wildcard $(LOCAL_PATH)/*.cpp) MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/hellocpp/*.cpp) MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/json/*.cpp) //这里添加的jsoncpp 第三方库
而下面这条是添加cocos2dx3.2自身带的json库
#MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../cocos2d/cocos/external/json/*.cpp)
LOCAL_SRC_FILES := $(MY_CPP_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,audio/android) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
注意类以上的#是注释的意思,记得有次很久不懂这鸟东西,害得我好苦
添加json库的时候,在编译android的时候记得加入 .ccp文件饿
关于json方面的android请参考:
http://www.52php.cn/article/p-goadnqct-eg.html (编辑:李大同)
【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!
|