cocos2dx3.2 创建界面菜单的简单使用
bool StartLayer::init() { if (!Layer::init()) { return false; }
auto visibleSize = Director::getInstance()->getVisibleSize(); auto orign = Director::getInstance()->getVisibleOrigin(); auto bg = Sprite::create("LittleGirl.jpg"); bg->setPosition(Vec2(orign + visibleSize / 2)); this->addChild(bg);
auto item1 = MenuItemImage::create(); auto nsf = SpriteFrame::create("StartButton.jpg",Rect(0, 0,200,58)); item1->setNormalSpriteFrame(nsf); item1->setCallback(CC_CALLBACK_1(StartLayer::StartGame,this)); item1->setPositionX(-100.0f);
auto item2 = MenuItemImage::create(); item2->setPosition(Vec2(- 100.0f,item1->getPositionY() - 70)); auto ssf = SpriteFrame::create("ExitButton.jpg",58)); item2->setNormalSpriteFrame(ssf); item2->setCallback(CC_CALLBACK_1(StartLayer::ExitGame,this)); auto menu = Menu::create(item1,item2,NULL); auto size = menu->getContentSize(); menu->setPosition(Vec2(orign + visibleSize / 2)); addChild(menu); return true; } void StartLayer::StartGame(cocos2d::Ref *ref) { CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(); auto tollScene = TollgateScene::create(); Director::getInstance()->replaceScene(tollScene);
} void StartLayer::ExitGame(cocos2d::Ref *ref) {
Director::getInstance()->end();
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