cocos2d-x常用动作
发布时间:2020-12-14 19:35:27 所属栏目:百科 来源:网络整理
导读://载入一张图片CCSprite* leftDoor = CCSprite::create("loading/door.png");leftDoor-setAnchorPoint(ccp(1,0.5)); //设置锚点为右边中心点leftDoor-setPosition(ccp(240,160)); //设置图片位置leftDoor-setScaleX(-1); //设置镜像翻转this-addChild(leftDo
//载入一张图片 CCSprite* leftDoor = CCSprite::create("loading/door.png"); leftDoor->setAnchorPoint(ccp(1,0.5)); //设置锚点为右边中心点 leftDoor->setPosition(ccp(240,160)); //设置图片位置 leftDoor->setScaleX(-1); //设置镜像翻转 this->addChild(leftDoor); //移动动作 CCMoveTo* move = CCMoveTo::create(1.0f,ccp(480,160)); boom->runAction(move); //旋转动作 CCRotateTo* rotate = CCRotateTo::create(1.0f,180); boom->runAction(rotate); //缩放动作 CCScaleTo* scale = CCScaleTo::create(1.0f,2,0.5); boom->runAction(scale); //隐藏 CCHide* hide = CCHide::create(); boom->runAction(hide); //显示 CCShow* show = CCShow::create(); boom->runAction(show); //显示隐藏切换 CCToggleVisibility* tv = CCToggleVisibility::create(); boom->runAction(tv); //延时等待 CCDelayTime* delaytime = CCDelayTime::create(1.0f); boom->runAction(delaytime); //序列动画 CCSequence* sequence = CCSequence::create(move,rotate,scale,NULL); boom->runAction(sequence); //并行动画 CCSpawn* spawn = CCSpawn::create(move,NULL); boom->runAction(spawn); //调用函数 CCCallFunc* cf = CCCallFunc::create(this,callfunc_selector(HelloWorld::animationEnd)); CCSequence* sequence = CCSequence::create(move1,move2,hide,delaytime,show,cf,NULL); boom->runAction(sequence); //重复执行 CCRepeat* repeat = CCRepeat::create(sequence,3); //指定重复次数 CCRepeatForever* repeatforever = CCRepeatForever::create(sequence); //无线循环 boom->runAction(repeat); //缓动效果 CCMoveTo* move1 = CCMoveTo::create(1.0f,ccp(0,160)); CCEaseBackIn* easebackin = CCEaseBackIn::create(move1); boom->runAction(easebackin); //绑定多个控件 CCNode* leftNode = CCNode::create(); leftNode->addChild(leftDoor); leftNode->addChild(leftLogo); this->addChild(leftNode); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |