1.瞬时动作:CCActionInstant
CCPlace 用于定位
CCHide / CCShow 隐藏和显示
CCToggleVisibility 交替变化换是否为隐藏状态
CCFlipX / CCFlipY分别为水平翻转和垂直翻转
---------------------瞬时动画
auto _place = Place::create(ccp(50,50)); s->runAction(_place); auto _flipX = CCFlipX::create(true); s->runAction(_flipX); auto _flipY = CCFlipY::create(true); s->runAction(_flipY); auto _hide = CCHide::create(); s->runAction(_hide); auto _show = CCShow::create(); s->runAction(_show); auto toggle = CCToggleVisibility::create(); s->runAction(toggle);
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2.ActionInterval:延时动作
CCMoveTo / CCMoveBy
CCJumpTo / CCJumpBy
CCBezierTo / CCBezierBy
CCScaleTo / CCScaleBy
CCRotateTo / CCRotateBy
闪烁:CCBlink
色调变化:CCTintTo / CCTintBy
变暗到:CCFadeTo
淡出:CCFadeIn
渐隐:CCFadeOut
---------
auto mby = CCMoveBy::create(10,ccp(winsize.width/2,winsize.height/2)); s->runAction(mby); auto tin = CCTintTo::create(1,255,0); s->runAction(tin); auto _fadeout = CCFadeOut::create(1); auto _delay = DelayTime::create(2); auto _fadeto = CCFadeTo::create(1,255); auto sequence = Sequence::create(_fadeout,_delay,_fadeto,NULL); s->runAction(sequence); auto _jump = CCJumpTo::create(14,50),10,3); auto _scaleBy = CCScaleBy::create(1,0.5); auto _scaleBack = _scaleBy->reverse(); auto _rot = CCRotateTo::create(1,180); auto blink = CCBlink::create(5,5); auto _squence = CCSequence::create(_scaleBy,_scaleBack,_rot,blink,NULL); s->runAction(Spawn::create(_jump,_squence,NULL));
-------------------------------
3.组合动作
序列:CCSequence
同步:CCSpawn
重复有限次:CCRepeat
反动作:Reverse
无限重复:CCRepeatForever
帧动画:CCAnimate
-----------------
auto *s = Sprite::create("grossini_dance_07.png"); s->setPosition(ccp(winsize.width/2,winsize.height/2)); this->addChild(s); auto _fadeout = CCFadeOut::create(1); auto _fadein = CCFadeIn::create(1); auto _sequence = CCSequence::create(_fadeout,_fadein,NULL); auto _forever = CCRepeatForever::create(_sequence); s->runAction(_forever); auto frameCount = 9; Vector<SpriteFrame *> frameArray; char str[50]; for (int i=1; i<=frameCount; i++){ sprintf_s(str,"grossini_dance_%02d.png",i); auto frame = SpriteFrame::create(str,CCRect(0,85,121)); frameArray.pushBack(frame); } auto animation = Animation::createWithSpriteFrames(frameArray,0.2); auto animate = Animate::create(animation); s->runAction(RepeatForever::create(animate)); return true;
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EaseIn 由慢至快。 EaSEOut 由快至慢 EaseInOut 由慢至快再由快至慢。 EaseSineIn 由慢至快。 EaseSineOut 由快至慢 EaseSineInOut 由慢至快再由快至慢。 EaseExponentialIn由慢至极快。 EaseExponentialOut 由极快至慢。 EaseExponentialInOut 由慢至极快再由极快至慢。 Speed 人工设定速度,还可通过 SetSpeed 不断调整。
(编辑:李大同)
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