cocos2d-x3.2在mac os下制作编译.so提示ui错误解决办法
cocos2d-x3.2在mac os下制作编译.so提示ui错误:
用cocos compile -p android编译提示错误。 jni/../../Classes/GameMenuScene.cpp:53: error: undefined reference to 'cocos2d::ui::Button::create(std::string const&,std::string const&,cocos2d::ui::Widget::TextureResType)' jni/../../Classes/GameMenuScene.cpp:56: error: undefined reference to 'cocos2d::ui::Button::setTitleText(std::string const&)' jni/../../Classes/GameMenuScene.cpp:58: error: undefined reference to 'cocos2d::ui::Widget::addTouchEventListener(std::function<void (cocos2d::Ref*,cocos2d::ui::Widget::TouchEventType)>)'
解决办法:
在ecplise中找到jni下找到android.mk,打开它,把LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static和LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static前面的#除掉,保存,再进行编译一般就ok了,再不行就把$(call import-module,editor-support/cocostudio)和 # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,.) # $(call import-module,Box2D)
$(call import-module,editor-support/cocostudio)
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