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cocos2d-x3.2在mac os下制作编译.so提示ui错误解决办法

发布时间:2020-12-14 19:08:57 所属栏目:百科 来源:网络整理
导读:cocos2d-x3.2在mac os下制作编译.so提示ui错误: 用cocos compile -p android编译提示错误。 jni/../../Classes/GameMenuScene.cpp:53: error: undefined reference to 'cocos2d::ui::Button::create(std::string const,std::string const,cocos2d::ui::Widg

cocos2d-x3.2在mac os下制作编译.so提示ui错误:


用cocos compile -p android编译提示错误。

jni/../../Classes/GameMenuScene.cpp:53: error: undefined reference to 'cocos2d::ui::Button::create(std::string const&,std::string const&,cocos2d::ui::Widget::TextureResType)'

jni/../../Classes/GameMenuScene.cpp:56: error: undefined reference to 'cocos2d::ui::Button::setTitleText(std::string const&)'

jni/../../Classes/GameMenuScene.cpp:58: error: undefined reference to 'cocos2d::ui::Widget::addTouchEventListener(std::function<void (cocos2d::Ref*,cocos2d::ui::Widget::TouchEventType)>)'



解决办法:


在ecplise中找到jni下找到android.mk,打开它,把LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static和LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static前面的#除掉,保存,再进行编译一般就ok了,再不行就把$(call import-module,editor-support/cocostudio)和 # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static



include $(BUILD_SHARED_LIBRARY)


$(call import-module,.)


# $(call import-module,Box2D)

$(call import-module,editor-support/cocostudio)

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