cocos2d-x-3.2 (一)两种方法画基本图形
1:
auto s = Director::getInstance()->getWinSize(); auto draw = DrawNode::create(); this->addChild(draw); for (int i = 0; i < 10; i++) { draw->drawDot(Vec2(s.width*0.5,s.height*0.5),10*(10-i),Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),1)); }
2:
void HelloWorld::draw(Renderer *renderer,const Mat4 &transform,uint32_t flags) { _customCommand.init(1); _customCommand.func = CC_CALLBACK_0(HelloWorld::onDraw,this,transform,flags); renderer->addCommand(&_customCommand); } void HelloWorld::onDraw(const Mat4 &transform,uint32_t flags) { Director::getInstance()->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); Director::getInstance()->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW,transform); //直线 CHECK_GL_ERROR_DEBUG(); glLineWidth(5.0f); DrawPrimitives::setDrawColor4B(255,0,255); DrawPrimitives::drawLine(VisibleRect::leftBottom(),VisibleRect::rightTop());
Director::getInstance()->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |