cocos2d性能优化
1.左下角的含义 GL verts 绘制的顶点个数 GL calls 绘制的精灵个数 接下来是帧率 2.合理使用缓存 纹理缓存TextureCache 精灵帧缓存SpriteFrameCache pushScence函数执行顺序 setting::init-HelloWorld::onExitTransitionDidStart-Setting::onEnter-HelloWorld::onExit-Setting::onEnterTransitionDidFinish popScence函数执行顺序 setting::init-HelloWorld::onExitTransitionDidStart-Setting::onEnter-HelloWorld::onExit-Setting::onEnterTransitionDidFinish SpriteFrameCache::getInstance()-》addSpriteFrameWithFile(“xx。plist”) 3.异步加载纹理缓存 Director::getInstance()->getTextureCache()->addImageAsync(filename,CC_CALLBACK_1(HelloWorld::loadingCallBack,this)); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |