加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

cocos2dx win32修改鼠标指针图案

发布时间:2020-12-14 18:54:00 所属栏目:百科 来源:网络整理
导读:win32的api实在太麻烦了,但是glView里面有个setCursorVisible的方法,可是借此实现同样的效果。 AppDelegate.cpp中: glview = GLViewImpl ::createWithFullScreen ( "123465" );glview - setCursorVisible( false );director - setOpenGLView(glview); 自

win32的api实在太麻烦了,但是glView里面有个setCursorVisible的方法,可是借此实现同样的效果。

AppDelegate.cpp中:

glview = GLViewImpl::createWithFullScreen("123465");
glview->setCursorVisible(false);
director->setOpenGLView(glview);

自己的layer中:

//鼠标指针
auto cursor = Sprite::create("cursor_nor.png");
this->_cursor = Node::create();
this->_cursor->addChild(cursor);
this->addChild(this->_cursor,10000);

auto listenerMouse = EventListenerMouse::create();
    listenerMouse->onMouseMove = [&](cocos2d::EventMouse* event) {
        Point mouse = event->getLocation();
        mouse.y = 1024 - mouse.y;

        this->_cursor->setPosition(Point(mouse.x+20,mouse.y-30));
    };
    listenerMouse->onMouseDown = [&](cocos2d::EventMouse* event) {
        this->_cursor->removeAllChildren();
        auto cursor = Sprite::create("cursor_pre.png");
        this->_cursor->addChild(cursor);
    };
    listenerMouse->onMouseUp = [&](cocos2d::EventMouse* event) {
        this->_cursor->removeAllChildren();
        auto cursor = Sprite::create("cursor_nor.png");
        this->_cursor->addChild(cursor);
    };
    this->_eventDispatcher->addEventListenerWithFixedPriority(listenerMouse,1);

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读