xcode – 命令行新手并尝试构建脚本 – 这个错误意味着什么?
发布时间:2020-12-14 17:30:48 所属栏目:百科 来源:网络整理
导读:我对构建脚本完全不熟悉,如果答案很明显,请原谅我.这是我在终端上的输入: Joels-MacBook-Air:~ joel$/Users/joel/Desktop/NameOfApp/build_facebook_ios_sdk_static_lib.sh 这是我得到的输出: Project Home: /Users/joel/DesktopStart Universal facebook-
我对构建脚本完全不熟悉,如果答案很明显,请原谅我.这是我在终端上的输入:
Joels-MacBook-Air:~ joel$/Users/joel/Desktop/NameOfApp/build_facebook_ios_sdk_static_lib.sh 这是我得到的输出: Project Home: /Users/joel/Desktop Start Universal facebook-ios-sdk SDK Generation Step 1 : facebook-ios-sdk SDK Build Library for simulator and device architecture /Users/joel/Desktop/NameOfApp/build_facebook_ios_sdk_static_lib.sh: line 56: cd: /Users/joel/Desktop/src: No such file or directory Build settings from command line: SDKROOT = iphonesimulator5.1 SYMROOT = /Users/joel/Desktop/build xcodebuild: error: The directory /Users/joel/Desktop does not contain an Xcode project. 我假设上面的问题很清楚,但以下是脚本的代码 – 如果它不相关,请忽略它: !/bin/sh /* Copyright 2004-present Facebook. All Rights Reserved. This script will build a static library version of the Facebook iOS SDK. You may want to use this script if you have a project that has the Automatic Reference Counting feature turned on. Once you run this script you will get a directory under the iOS SDK project home path: lib/facebook-ios-sdk You can drag the facebook-ios-sdk directory into your Xcode project and copy the contents over or include it as a reference.*/ //Function for handling errors die() { echo "" echo "$*" >&2 exit 1 } //The Xcode bin path if [ -d "/Developer/usr/bin" ]; then //< XCode 4.3.1 XCODEBUILD_PATH=/Developer/usr/bin else // >= XCode 4.3.1,or from App store XCODEBUILD_PATH=/Applications/XCode.app/Contents/Developer/usr/bin fi XCODEBUILD=$XCODEBUILD_PATH/xcodebuild test -x "$XCODEBUILD" || die "Could not find xcodebuild in $XCODEBUILD_PATH" // Get the script path and set the relative directories used for compilation cd $(dirname $0) SCRIPTPATH=`pwd` cd $SCRIPTPATH/../ //The home directory where the SDK is installed PROJECT_HOME=`pwd` echo "Project Home: $PROJECT_HOME" //The facebook-ios-sdk src directory path SRCPATH=$PROJECT_HOME/src //The directory where the target is built BUILDDIR=$PROJECT_HOME/build //The directory where the library output will be placed LIBOUTPUTDIR=$PROJECT_HOME/lib/facebook-ios-sdk echo "Start Universal facebook-ios-sdk SDK Generation" echo "Step 1 : facebook-ios-sdk SDK Build Library for simulator and device architecture" cd $SRCPATH $XCODEBUILD -target "facebook-ios-sdk" -sdk "iphonesimulator" -configuration "Release" SYMROOT=$BUILDDIR clean build || die "iOS Simulator build failed" $XCODEBUILD -target "facebook-ios-sdk" -sdk "iphoneos" -configuration "Release" SYMROOT=$BUILDDIR clean build || die "iOS Device build failed" echo "Step 2 : Remove older SDK Directory" rm -rf $LIBOUTPUTDIR echo "Step 3 : Create new SDK Directory Version" mkdir -p $LIBOUTPUTDIR echo "Step 4 : Create combine lib files for various platforms into one" //combine lib files for various platforms into one lipo -create $BUILDDIR/Release-iphonesimulator/libfacebook_ios_sdk.a $BUILDDIR/Release-iphoneos/libfacebook_ios_sdk.a -output $LIBOUTPUTDIR/libfacebook_ios_sdk.a || die "Could not create static output library" echo "Step 5 : Copy headers Needed" cp $SRCPATH/*.h $LIBOUTPUTDIR/ cp $SRCPATH/JSON/*.h $LIBOUTPUTDIR/ echo "Step 6 : Copy other file needed like bundle" cp -r $SRCPATH/*.bundle $LIBOUTPUTDIR echo "Finished Universal facebook-ios-sdk SDK Generation" echo "" echo "You can now use the static library that can be found at:" echo "" echo $LIBOUTPUTDIR echo "" echo "Just drag the facebook-ios-sdk directory into your project to include the Facebook iOS SDK static library" echo "" echo "" exit 0 我的下一步是什么? 感谢帮助,伙计们和女孩们. 解决方法
您需要使当前目录成为包含.xcodeproj(特殊)文件夹的目录:
(cd $PROJECT_HOME; xcodebuild -target ...) 此外xcodebuild应该已经在你的$PATH中,所以你可以转储所有设置$XCODEBUILD的东西.然后,您可以使用xcode-select(manpage)在Xcode安装之间进行选择. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |