cocos2d-iphone – 动态改变box2d体形
发布时间:2020-12-14 17:29:50 所属栏目:百科 来源:网络整理
导读:是否可以动态改变Box2d b2Body的形状?我想这样做以实现以下目标. 一世).以一定的速率增加圆形的半径 ⅱ).更改精灵的边界框的尺寸以匹配更改的动画帧. float radius; radius = 1; 创建身体: b2BodyDef bodyDef;bodyDef.type = b2_dynamicBody;bodyDef.posit
是否可以动态改变Box2d b2Body的形状?我想这样做以实现以下目标.
一世).以一定的速率增加圆形的半径 ⅱ).更改精灵的边界框的尺寸以匹配更改的动画帧. float radius; radius = 1; 创建身体: b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position.Set(300/PTM_RATIO,150/PTM_RATIO); body = world->CreateBody(&bodyDef); b2CircleShape circleShape; circleShape.m_radius = radius; b2FixtureDef fixtureDef; fixtureDef.shape = &circleShape; fixtureDef.density = 1; fixtureDef.friction = 0.3f; body ->CreateFixture(&fixtureDef); 在你的触摸方法: - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (body != NULL) { b2Fixture *fixtureA = body->GetFixtureList(); body->DestroyFixture(fixtureA); b2CircleShape circleShape; circleShape.m_radius = radius + 0.3; b2FixtureDef fixtureDef; fixtureDef.shape = &circleShape; fixtureDef.density = 1; fixtureDef.friction = 0.3f; body->CreateFixture(&fixtureDef); radius = radius + 0.3; } 每个触摸体都会变大0.3. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |