加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 百科 > 正文

cocos2d-iphone – 动态改变box2d体形

发布时间:2020-12-14 17:29:50 所属栏目:百科 来源:网络整理
导读:是否可以动态改变Box2d b2Body的形状?我想这样做以实现以下目标. 一世).以一定的速率增加圆形的半径 ⅱ).更改精灵的边界框的尺寸以匹配更改的动画帧. float radius; radius = 1; 创建身体: b2BodyDef bodyDef;bodyDef.type = b2_dynamicBody;bodyDef.posit
是否可以动态改变Box2d b2Body的形状?我想这样做以实现以下目标.

一世).以一定的速率增加圆形的半径

ⅱ).更改精灵的边界框的尺寸以匹配更改的动画帧.

float radius;
   radius = 1;

创建身体:

b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(300/PTM_RATIO,150/PTM_RATIO);
body = world->CreateBody(&bodyDef);

b2CircleShape circleShape;
circleShape.m_radius = radius;

b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body ->CreateFixture(&fixtureDef);

在你的触摸方法:

- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
   {  

    if (body != NULL) {

    b2Fixture *fixtureA = body->GetFixtureList();
    body->DestroyFixture(fixtureA);

    b2CircleShape circleShape;
    circleShape.m_radius = radius + 0.3; 

    b2FixtureDef fixtureDef;
    fixtureDef.shape = &circleShape;
    fixtureDef.density = 1;
    fixtureDef.friction = 0.3f;
    body->CreateFixture(&fixtureDef);

    radius = radius + 0.3;

   }

每个触摸体都会变大0.3.

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读