cocos2d-x Bezier 根据时间设定即时坐标位置
发布时间:2020-12-14 17:11:27 所属栏目:百科 来源:网络整理
导读:1.c++底层修改 CCActionInterval.h中增加 set 方法 /** * seconds had elapsed since the actions startd to run. */ void setElapsed( float elapsed, bool firstTick); CCActionInterval.cpp void ActionInterval::setElapsed( float elapsed, bool firstT
1.c++底层修改 CCActionInterval.h中增加 set 方法 /** * seconds had elapsed since the actions startd to run. */ void setElapsed(float elapsed,bool firstTick); CCActionInterval.cpp void ActionInterval::setElapsed(float elapsed,bool firstTick) { _elapsed = elapsed; _firstTick = firstTick; } 2.js-bindings 项目/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp bool js_cocos2dx_ActionInterval_setElapsed(JSContext *cx,uint32_t argc,jsval *vp) { JS::CallArgs args = JS::CallArgsFromVp(argc,vp); bool ok = true; JS::RootedObject obj(cx,args.thisv().toObjectOrNull()); js_proxy_t *proxy = jsb_get_js_proxy(obj); cocos2d::ActionInterval* cobj = (cocos2d::ActionInterval *)(proxy ? proxy->ptr : NULL); JSB_PRECONDITION2( cobj,cx,false,"js_cocos2dx_ActionInterval_setElapsed : Invalid Native Object"); if (argc == 2) { double arg0 = 0; bool arg1; ok &= JS::ToNumber( cx,args.get(0),&arg0) && !std::isnan(arg0); arg1 = JS::ToBoolean(args.get(1)); JSB_PRECONDITION2(ok,"js_cocos2dx_ActionInterval_setElapsed : Error processing arguments"); cobj->setElapsed(arg0,arg1); args.rval().setUndefined(); return true; } JS_ReportError(cx,"js_cocos2dx_ActionInterval_setElapsed : wrong number of arguments: %d,was expecting %d",argc,2); return false; } static JSFunctionSpec funcs[] = { JS_FN("getAmplitudeRate",js_cocos2dx_ActionInterval_getAmplitudeRate,0,JSPROP_PERMANENT | JSPROP_ENUMERATE),JS_FN("setElapsed",js_cocos2dx_ActionInterval_setElapsed,2,JS_FN("initWithDuration",js_cocos2dx_ActionInterval_initWithDuration,1,JS_FN("setAmplitudeRate",js_cocos2dx_ActionInterval_setAmplitudeRate,JS_FN("getElapsed",js_cocos2dx_ActionInterval_getElapsed,JS_FS_END }; 项目/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp bool js_cocos2dx_ActionInterval_setElapsed(JSContext *cx,jsval *vp); 3.js 项目/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js setElapsed:function (elapsed ,firstTick) { this._elapsed = elapsed; this._firstTick = firstTick; }, (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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