Cocos2dx 3.8 ui资源读取
发布时间:2020-12-14 16:45:57 所属栏目:百科 来源:网络整理
导读:由cocostudio 导出的资源文件 和者是发布到vs工程文件的读取方式有点区别 //Node* node = CSLoader::getInstance()-createNodeWithFlatBuffersForSimulator("res/MainScene.csd");//ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::ge
由cocostudio 导出的资源文件 和者是发布到vs工程文件的读取方式有点区别
//Node* node = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator("res/MainScene.csd"); //ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator("res/MainScene.csd"); Node* node = CSLoader::createNode("res/texi_ani.csb"); ActionTimeline* action = CSLoader::createTimeline("res/texi_ani.csb"); node->setPosition(ccp(0,0)); action->gotoFrameAndPlay(0); node->runAction(action); addChild(node); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |