cocos2d-x 帧动画的三种实现
发布时间:2020-12-14 16:45:39 所属栏目:百科 来源:网络整理
导读://获取屏幕大小 Size visibleSize = Director::getInstance()-getVisibleSize(); //auto size = Director::getInstance()-getWinSize(); //帧动画的创建 //方式一,通过多张图片来创建 auto sprite1 = Sprite::create("grossini_dance_05.png"); sprite1-set
//获取屏幕大小 Size visibleSize = Director::getInstance()->getVisibleSize(); //auto size = Director::getInstance()->getWinSize(); //帧动画的创建 //方式一,通过多张图片来创建 auto sprite1 = Sprite::create("grossini_dance_05.png"); sprite1->setPosition(Vec2(visibleSize.width*0.3,visibleSize.height/2)); this->addChild(sprite1); //创建帧动画序列,名词形式 auto animation = Animation::create(); for (int i=5; i<11; i++) { char szName[100] = {0}; sprintf(szName,"grossini_dance_%02d.png",i); animation->addSpriteFrameWithFile(szName); } //设置帧动画属性 animation->setDelayPerUnit(2.0f / 6); //每一帧停留的时间,2秒时间完成6幅图片显示,切记要写成2.0f形式! animation->setRestoreOriginalFrame(true); //播放完后回到第一帧 auto animate = Animate::create(animation); sprite1->runAction(RepeatForever::create(animate)); //方式二,通过一张集合的图片来创建 //创建2D纹理 auto texture = Director::getInstance()->getTextureCache()->addImage("dragon_animation.png"); //建立图片帧 auto frame0 = SpriteFrame::createWithTexture(texture,Rect(132*0,132*0,132,132)); auto frame1 = SpriteFrame::createWithTexture(texture,Rect(132*1,132)); auto frame2 = SpriteFrame::createWithTexture(texture,Rect(132*2,132)); auto frame3 = SpriteFrame::createWithTexture(texture,Rect(132*3,132)); auto frame4 = SpriteFrame::createWithTexture(texture,132*1,132)); auto frame5 = SpriteFrame::createWithTexture(texture,132)); auto sprite2 = Sprite::createWithSpriteFrame(frame0); sprite2->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2)); this->addChild(sprite2); //保存图片帧 //Vector<cocos2d::AnimationFrame *> array; Vector<cocos2d::SpriteFrame *> array; array.pushBack(frame0); array.pushBack(frame1); array.pushBack(frame2); array.pushBack(frame3); array.pushBack(frame4); array.pushBack(frame5); auto animation2 = Animation::createWithSpriteFrames(array,0.2f); //此处createWithSpriteFrames()函数确实每帧间隔时间参数,需自行加上去!!! sprite2->runAction(RepeatForever::create(Animate::create(animation2))); //方式三,通过.plist 文件来创建 auto cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("animate.plist"); auto sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_05.png"); sprite3->setPosition(Vec2(visibleSize.width*0.7,visibleSize.height/2)); this->addChild(sprite3); Vector<cocos2d::SpriteFrame *> arr; char str[100] = {0}; for (int i=1; i<15; i++) { sprintf(str,i); auto frame_2 = cache->SpriteFrameCache::getInstance()->getSpriteFrameByName(str); //3.2版本有改变 arr.pushBack(frame_2); } auto animation3 = Animation::createWithSpriteFrames(arr,0.2f); //此处也不要忘记加上时间间隔参数 sprite3->runAction(RepeatForever::create(Animate::create(animation3))); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |