1.打开eclipse在PackageExploer内右击,将项目的.android文件导入eclipse,同样将项目的cocos2d/cocos/2d/platform/android/java也导入。
2.导入后,clean一下
3.打开jni下的android.mk导入路径,这里有种直接搜索路径的方法
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp #traverse all the directory and subdirectory define walk $(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e))) endef #traverse Classes Directory ALLFILES=$(call walk,$(LOCAL_PATH)/../../Classes) FILE_LIST :=hellocpp/main.cpp FILE_LIST +=$(filter %.cpp,$(ALLFILES)) FILE_INCLUDES :=$(shell find $(LOCAL_PATH)/../../Classes -type d) #source file will be compiled LOCAL_SRC_FILES :=$(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static include $(BUILD_SHARED_LIBRARY) $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,editor-support/cocostudio) $(call import-module,extensions)
需要什么库再在后面添加
4.编译build_native.py(最好下载pyhon)
5.手机运行
注意cocos2d-x里面的log()函数有问题,转移到android里面可能不能通过编译. (编辑:李大同)
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