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【Flutter 实战】自定义动画-涟漪和雷达扫描

发布时间:2020-12-14 14:45:30 所属栏目:百科 来源:网络整理
导读:老孟导读:此篇文章是 Flutter 动画系列文章第五篇,本文介绍2个自定义动画: 涟漪 和 雷达扫描 效果。 涟漪 实现涟漪动画效果如下: 此动画通过 CustomPainter 绘制配合 AnimationController 动画控制实现,定义动画控制部分: class WaterRipple extends S

老孟导读:此篇文章是 Flutter 动画系列文章第五篇,本文介绍2个自定义动画:涟漪雷达扫描效果。

涟漪

实现涟漪动画效果如下:

此动画通过 CustomPainter 绘制配合 AnimationController 动画控制实现,定义动画控制部分:

class WaterRipple extends StatefulWidget {
  final int count;
  final Color color;

  const WaterRipple({Key key,this.count = 3,this.color = const Color(0xFF0080ff)}) : super(key: key);

  @override
  _WaterRippleState createState() => _WaterRippleState();
}

class _WaterRippleState extends State<WaterRipple>
    with SingleTickerProviderStateMixin {
  AnimationController _controller;

  @override
  void initState() {
    _controller =
        AnimationController(vsync: this,duration: Duration(milliseconds: 2000))
          ..repeat();
    super.initState();
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _controller,builder: (context,child) {
        return CustomPaint(
          painter: WaterRipplePainter(_controller.value,count: widget.count,color: widget.color),);
      },);
  }
}

countcolor 分别代表水波纹的数量和颜色。

WaterRipplePainter 定义如下:

class WaterRipplePainter extends CustomPainter {
  final double progress;
  final int count;
  final Color color;

  Paint _paint = Paint()..style = PaintingStyle.fill;

  WaterRipplePainter(this.progress,{this.count = 3,this.color = const Color(0xFF0080ff)});

  @override
  void paint(Canvas canvas,Size size) {
    double radius = min(size.width / 2,size.height / 2);

    for (int i = count; i >= 0; i--) {
      final double opacity = (1.0 - ((i + progress) / (count + 1)));
      final Color _color = color.withOpacity(opacity);
      _paint..color = _color;

      double _radius = radius * ((i + progress) / (count + 1));

      canvas.drawCircle(
          Offset(size.width / 2,size.height / 2),_radius,_paint);
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

重点是 paint 方法,根据动画进度计算颜色的透明度和半径。

使用如下:

class WaterRipplePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
          child: Container(height: 200,width: 200,child: WaterRipple())),);
  }
}

雷达扫描

实现雷达扫描效果:

此效果分为两部分:中间的 logo 图片和扫描部分。

中间的 logo 图片

中间的 logo 图片边缘有阴影效果,像是太阳发光一样,实现:

Container(
  height: 70.0,width: 70.0,decoration: BoxDecoration(
      color: Colors.grey,image: DecorationImage(
          image: AssetImage('assets/images/logo.png')),shape: BoxShape.circle,boxShadow: [
        BoxShadow(
          color: Colors.white.withOpacity(.5),blurRadius: 5.0,spreadRadius: 3.0,),]),)

扫描

定义雷达扫描的动画控制器:

class RadarView extends StatefulWidget {
  @override
  _RadarViewState createState() => _RadarViewState();
}

class _RadarViewState extends State<RadarView>
    with SingleTickerProviderStateMixin {
  AnimationController _controller;
  Animation<double> _animation;

  @override
  void initState() {
    _controller =
        AnimationController(vsync: this,duration: Duration(seconds: 5));
    _animation = Tween(begin: .0,end: pi * 2).animate(_controller);
    _controller.repeat();
    super.initState();
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animation,child) {
        return CustomPaint(
          painter: RadarPainter(_animation.value),);
  }
}

RadarPainter 定义如下:

class RadarPainter extends CustomPainter {
  final double angle;

  Paint _bgPaint = Paint()
    ..color = Colors.white
    ..strokeWidth = 1
    ..style = PaintingStyle.stroke;

  Paint _paint = Paint()..style = PaintingStyle.fill;

  int circleCount = 3;

  RadarPainter(this.angle);

  @override
  void paint(Canvas canvas,Size size) {
    var radius = min(size.width / 2,size.height / 2);

    canvas.drawLine(Offset(size.width / 2,size.height / 2 - radius),Offset(size.width / 2,size.height / 2 + radius),_bgPaint);
    canvas.drawLine(Offset(size.width / 2 - radius,Offset(size.width / 2 + radius,_bgPaint);

    for (var i = 1; i <= circleCount; ++i) {
      canvas.drawCircle(Offset(size.width / 2,radius * i / circleCount,_bgPaint);
    }

    _paint.shader = ui.Gradient.sweep(
        Offset(size.width / 2,[Colors.white.withOpacity(.01),Colors.white.withOpacity(.5)],[.0,1.0],TileMode.clamp,.0,pi / 12);

    canvas.save();
    double r = sqrt(pow(size.width,2) + pow(size.height,2));
    double startAngle = atan(size.height / size.width);
    Point p0 = Point(r * cos(startAngle),r * sin(startAngle));
    Point px = Point(r * cos(angle + startAngle),r * sin(angle + startAngle));
    canvas.translate((p0.x - px.x) / 2,(p0.y - px.y) / 2);
    canvas.rotate(angle);

    canvas.drawArc(
        Rect.fromCircle(
            center: Offset(size.width / 2,radius: radius),pi / 12,true,_paint);
    canvas.restore();
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

将两者结合在一起:

class RadarPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
        backgroundColor: Color(0xFF0F1532),body: Stack(
          children: [
            Positioned.fill(
              left: 10,right: 10,child: Center(
                child: Stack(children: [
                  Positioned.fill(
                    child: RadarView(),Positioned(
                    child: Center(
                      child: Container(
                        height: 70.0,decoration: BoxDecoration(
                            color: Colors.grey,image: DecorationImage(
                                image: AssetImage('assets/images/logo.png')),boxShadow: [
                              BoxShadow(
                                color: Colors.white.withOpacity(.5),)
          ],));
  }
}

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