如何在Swift 3.0中拖放精灵?
发布时间:2020-12-14 05:28:10 所属栏目:百科 来源:网络整理
导读:我所要做的就是能够在屏幕上拖放一个精灵.我试过以下代码: override func touchesBegan(touches: SetUITouch,withEvent event: UIEvent?) {}override func touchesMoved(touches: SetUITouch,withEvent event: UIEvent?) { for touch in (touches ) { let l
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我所要做的就是能够在屏幕上拖放一个精灵.我试过以下代码:
override func touchesBegan(touches: Set<UITouch>,withEvent event: UIEvent?) {
}
override func touchesMoved(touches: Set<UITouch>,withEvent event: UIEvent?) {
for touch in (touches ) {
let location = touch.locationInNode(self)
if ball.containsPoint(location) {
ball.position = location
}
}
}
这段代码确实有效,但是当我快速拖动球时,我猜它会检测到“球”不再包含点“位置”并且球停止,这意味着我再次接球.我希望球能够快速响应我的触球,这样球就不会停止移动.我该怎么办?
我有一个实现,我已经将UIImageView子类化并称之为“DraggableImage”
override func touchesBegan(_ touches: Set<UITouch>,with event: UIEvent?) {
originalPosition = self.center
}
override func touchesMoved(_ touches: Set<UITouch>,with event: UIEvent?) {
if let touch = touches.first {
let position = touch.location(in: self.superview)
self.center = CGPoint(x: position.x,y: position.y)
}
}
override func touchesEnded(_ touches: Set<UITouch>,with event: UIEvent?) {
self.center = originalPosition
}
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