swift – 如何扩展float3或任何其他内置类型以符合Codable协议?
发布时间:2020-12-14 04:52:12 所属栏目:百科 来源:网络整理
导读:在尝试使用基本 JSONEncoder序列化float3对象数组时,发现float3不符合Codable协议,因此无法完成. 我尝试按照下面的建议编写一个基本扩展,如下所示,但是在初始化所有存储属性之前使用的错误’self’是为init中的每个赋值行呈现的.我假设这是因为编译器不确定F
|
在尝试使用基本
JSONEncoder序列化float3对象数组时,发现float3不符合Codable协议,因此无法完成.
我尝试按照下面的建议编写一个基本扩展,如下所示,但是在初始化所有存储属性之前使用的错误’self’是为init中的每个赋值行呈现的.我假设这是因为编译器不确定Float.self是否在float3初始化之前定义,但我不知道如何解决这个问题. 此外,init的结尾表示从初始化器返回而没有初始化所有存储的属性,我假设除了x,y和z之外还有float3属性,但是我想知道是否有办法默认/忽略这些属性,和/或如何找到完整的属性列表,而不是挖掘simd中的所有float3扩展. 如果您对如何做到这一点有任何想法,那么分享它们将非常感激.谢谢! import SceneKit
extension float3: Codable {
public init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
x = try values.decode(Float.self,forKey: .x)
y = try values.decode(Float.self,forKey: .y)
z = try values.decode(Float.self,forKey: .z)
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(x,forKey: .x)
try container.encode(y,forKey: .y)
try container.encode(z,forKey: .z)
}
enum CodingKeys: String,CodingKey {
case x
case y
case z
}
}
这是simd文件中的(我认为完整的)float3定义: /// A vector of three `Float`. This corresponds to the C and
/// Obj-C type `vector_float3` and the C++ type `simd::float3`.
public struct float3 {
public var x: Float
public var y: Float
public var z: Float
/// Initialize to the zero vector.
public init()
/// Initialize a vector with the specified elements.
public init(_ x: Float,_ y: Float,_ z: Float)
/// Initialize a vector with the specified elements.
public init(x: Float,y: Float,z: Float)
/// Initialize to a vector with all elements equal to `scalar`.
public init(_ scalar: Float)
/// Initialize to a vector with elements taken from `array`.
///
/// - Precondition: `array` must have exactly three elements.
public init(_ array: [Float])
/// Access individual elements of the vector via subscript.
public subscript(index: Int) -> Float
}
extension float3 : Equatable {
/// True iff every element of lhs is equal to the corresponding element of
/// rhs.
public static func ==(lhs: float3,rhs: float3) -> Bool
}
extension float3 : CustomDebugStringConvertible {
/// Debug string representation
public var debugDescription: String { get }
}
extension float3 : ExpressibleByArrayLiteral {
/// Initialize using `arrayLiteral`.
///
/// - Precondition: the array literal must exactly three
/// elements.
public init(arrayLiteral elements: Float...)
}
extension float3 : Collection {
/// The position of the first element in a nonempty collection.
///
/// If the collection is empty,`startIndex` is equal to `endIndex`.
public var startIndex: Int { get }
/// The collection's "past the end" position---that is,the position one
/// greater than the last valid subscript argument.
///
/// When you need a range that includes the last element of a collection,use
/// the half-open range operator (`..<`) with `endIndex`. The `..<` operator
/// creates a range that doesn't include the upper bound,so it's always
/// safe to use with `endIndex`. For example:
///
/// let numbers = [10,20,30,40,50]
/// if let index = numbers.index(of: 30) {
/// print(numbers[index ..< numbers.endIndex])
/// }
/// // Prints "[30,50]"
///
/// If the collection is empty,`endIndex` is equal to `startIndex`.
public var endIndex: Int { get }
/// Returns the position immediately after the given index.
///
/// The successor of an index must be well defined. For an index `i` into a
/// collection `c`,calling `c.index(after: i)` returns the same index every
/// time.
///
/// - Parameter i: A valid index of the collection. `i` must be less than
/// `endIndex`.
/// - Returns: The index value immediately after `i`.
public func index(after i: Int) -> Int
}
extension float3 {
/// Vector (elementwise) sum of `lhs` and `rhs`.
public static func +(lhs: float3,rhs: float3) -> float3
/// Vector (elementwise) difference of `lhs` and `rhs`.
public static func -(lhs: float3,rhs: float3) -> float3
/// Negation of `rhs`.
prefix public static func -(rhs: float3) -> float3
/// Elementwise product of `lhs` and `rhs` (A.k.a. the Hadamard or Schur
/// vector product).
public static func *(lhs: float3,rhs: float3) -> float3
/// Scalar-Vector product.
public static func *(lhs: Float,rhs: float3) -> float3
/// Scalar-Vector product.
public static func *(lhs: float3,rhs: Float) -> float3
/// Elementwise quotient of `lhs` and `rhs`.
public static func /(lhs: float3,rhs: float3) -> float3
/// Divide vector by scalar.
public static func /(lhs: float3,rhs: Float) -> float3
/// Add `rhs` to `lhs`.
public static func +=(lhs: inout float3,rhs: float3)
/// Subtract `rhs` from `lhs`.
public static func -=(lhs: inout float3,rhs: float3)
/// Multiply `lhs` by `rhs` (elementwise).
public static func *=(lhs: inout float3,rhs: float3)
/// Divide `lhs` by `rhs` (elementwise).
public static func /=(lhs: inout float3,rhs: float3)
/// Scales `lhs` by `rhs`.
public static func *=(lhs: inout float3,rhs: Float)
/// Scales `lhs` by `1/rhs`.
public static func /=(lhs: inout float3,rhs: Float)
}
解决方法
您可以解决编译器错误,而不是尝试直接将解码值分配给您的类型的字段,将解码的值存储在局部变量中,然后调用指定的初始化器float3.
正如Rob在his answer中提到的那样,问题的原因与x,y和z是计算属性而不是存储属性有关,因此在初始化期间不能直接写入它们. extension float3: Codable {
public init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
let x = try values.decode(Float.self,forKey: .x)
let y = try values.decode(Float.self,forKey: .y)
let z = try values.decode(Float.self,forKey: .z)
self.init(x,y,z)
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(x,forKey: .z)
}
private enum CodingKeys: String,CodingKey {
case x,z
}
}
您可以使用以下代码在Playground中测试编码和解码: let vector = float3(3,2.4,1)
do {
let encodedVector = try JSONEncoder().encode(vector)
let jsonVector = String(data: encodedVector,encoding: .utf8) //"{"x":3,"y":2.4000000953674316,"z":1}"
let decodedVector = try JSONDecoder().decode(float3.self,from: encodedVector) //float3(3.0,1.0)
} catch {
print(error)
}
如果您更喜欢更简洁的代码,init(来自解码器:)方法可以缩短为: public init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
try self.init(values.decode(Float.self,forKey: .x),values.decode(Float.self,forKey: .y),forKey: .z))
}
(编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
