使用Swift禁用MPMoviePlayerController的音频(和中断)
发布时间:2020-12-14 04:40:54 所属栏目:百科 来源:网络整理
导读:目前,这就是我在UIViewController的子视图中播放视频的方式: override func viewDidAppear(animated: Bool) { let filePath = NSBundle.mainBundle().pathForResource("musicvideo",ofType: "mp4") self.moviePlayerController.contentURL = NSURL.fileURLW
目前,这就是我在UIViewController的子视图中播放视频的方式:
override func viewDidAppear(animated: Bool) { let filePath = NSBundle.mainBundle().pathForResource("musicvideo",ofType: "mp4") self.moviePlayerController.contentURL = NSURL.fileURLWithPath(filePath) self.moviePlayerController.play() self.moviePlayerController.repeatMode = .One self.moviePlayerController.view.frame = self.view.bounds self.moviePlayerController.scalingMode = .AspectFill self.moviePlayerController.controlStyle = .None self.moviePlayerController.allowsAirPlay = false self.view.addSubview(self.moviePlayerController.view) } 我已经通过以下方式阅读了关于禁用音频的方法(根本没有工作).请记住,我正在尝试禁用它,以便不通过音乐应用程序,Spotify等中断当前播放的音乐. // Playing media items with the applicationMusicPlayer will restore the user's Music state after the application quits. // The current volume of playing music,in the range of 0.0 to 1.0. // This property is deprecated -- use MPVolumeView for volume control instead. 1)MPMusicPlayerController.applicationMusicPlayer().volume = 0 2)MPVolumeView甚至没有设置实际音量的设置?这是一个控制. 3)self.movi??ePlayerController.useApplicationAudioSession = false 解决方法
所以我找到了
this answer.
这是我最终使用的Swift代码.然后我使用AVPlayerLayer作为子图层添加到视图中,它完美地工作. 感谢OP成功获得Apple技术人员并提供原始Objective-C code. 我现在面临的唯一问题是它: 1)中断当前音乐播放,无论是来自Music,Spotify等. 2)如果我关闭应用程序并再次打开它,视频将停止播放. override func viewDidAppear(animated: Bool) { let filePath = NSBundle.mainBundle().pathForResource("musicvideo",ofType: "mp4") var asset: AVURLAsset? asset = AVURLAsset.URLAssetWithURL(NSURL.fileURLWithPath(filePath),options: nil) var audioTracks = NSArray() audioTracks = asset!.tracksWithMediaType(AVMediaTypeAudio) // Mute all the audio tracks let allAudioParams = NSMutableArray() for track: AnyObject in audioTracks { // AVAssetTrack let audioInputParams = AVMutableAudioMixInputParameters() audioInputParams.setVolume(0.0,atTime: kCMTimeZero) audioInputParams.trackID = track.trackID allAudioParams.addObject(audioInputParams) } let audioZeroMix = AVMutableAudioMix() audioZeroMix.inputParameters = allAudioParams // Create a player item let playerItem = AVPlayerItem(asset: asset) playerItem.audioMix = audioZeroMix // Create a new Player,and set the player to use the player item // with the muted audio mix let player = AVPlayer.playerWithPlayerItem(playerItem) as AVPlayer player.play() let layer = AVPlayerLayer(player: player) player.actionAtItemEnd = .None layer.frame = self.view.bounds layer.videoGravity = AVLayerVideoGravityResizeAspectFill self.view.layer.addSublayer(layer) } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |