cocos2dx源码:背景层封装类
发布时间:2020-12-14 17:09:56 所属栏目:百科 来源:网络整理
导读:头文件BackgroundLayer.h #ifndef __BBACKGROUNDLAYER_H__ # define __BBACKGROUNDLAYER_H__ #include "cocos2d.h" NS_CC_BEGINclass BackgroundLayer : public LayerColor{ protected : GLuint m_wrapS; GLuint m_wrapT; public : static BackgroundLayer*
头文件BackgroundLayer.h #ifndef __BBACKGROUNDLAYER_H__
#define __BBACKGROUNDLAYER_H__
#include "cocos2d.h"
NS_CC_BEGIN
class BackgroundLayer : public LayerColor
{
protected:
GLuint m_wrapS;
GLuint m_wrapT;
public:
static BackgroundLayer* create(const Color4B& color);
static BackgroundLayer* create(const char* pszFileName,Size &winSize,GLuint wrapS = 0,GLuint wrapT = 0);
static BackgroundLayer* create(const char* pszFileName,GLuint wrapT = 0);
virtual bool init(const char* pszFileName,GLuint wrapS,GLuint wrapT);
};
NS_CC_END
#endif
源文件BackgroundLayer.cpp #include "BackgroundLayer.h"
USING_NS_CC;
BackgroundLayer* BackgroundLayer::create(const char* pszFileName,Size &winSize,GLuint wrapT)
{
BackgroundLayer* pobLayer = new BackgroundLayer();
if (pobLayer && pobLayer->init(pszFileName,winSize,wrapS,wrapT))
{
pobLayer->autorelease();
return pobLayer;
}
else
{
CC_SAFE_DELETE(pobLayer);
return NULL;
}
}
BackgroundLayer* BackgroundLayer::create(const char* pszFileName,GLuint wrapT)
{
BackgroundLayer* pobLayer = new BackgroundLayer();
Size winSize = Director::getInstance()->getWinSize();
if (pobLayer && pobLayer->init(pszFileName,wrapT))
{
pobLayer->autorelease();
return pobLayer;
}
else
{
CC_SAFE_DELETE(pobLayer);
return NULL;
}
}
BackgroundLayer* BackgroundLayer::create(const Color4B& color)
{
BackgroundLayer* pobLayer = new BackgroundLayer();
if (pobLayer && pobLayer->initWithColor(color))
{
pobLayer->autorelease();
return pobLayer;
}
else
{
CC_SAFE_DELETE(pobLayer);
return NULL;
}
}
bool BackgroundLayer::init(const char* pszFileName,GLuint wrapT)
{
if (LayerColor::init())
{
if (!wrapS && !wrapT)
{
Sprite* bgImage = Sprite::create(pszFileName);
if (bgImage)
{
Size bgImageSize = bgImage->getContentSize();
bgImage->setScale(winSize.width / bgImageSize.width,winSize.height / bgImageSize.height);
this->addChild(bgImage);
bgImage->setPosition(Point(winSize.width/2,winSize.height/2));
this->setContentSize(winSize);
return true;
}
}
else
{
Rect winRect(0,0,winSize.width,winSize.height);
Sprite* bgImage = Sprite::create(pszFileName,winRect);
if (bgImage)
{
Texture2D::TexParams tp = {GL_LINEAR,GL_LINEAR,wrapT};
bgImage->getTexture()->setTexParameters(tp);
Size bgImageSize = bgImage->getContentSize();
this->addChild(bgImage);
bgImage->setPosition(Point(winSize.width/2,winSize.height/2));
this->setContentSize(winSize);
return true;
}
}
}
return false;
}
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