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Unix域上的套接字在Solaris 10上比在Linux上慢100倍?

发布时间:2020-12-15 22:57:23 所属栏目:安全 来源:网络整理
导读:我正在为 Linux项目和 Linux上的本地套接字性能进行基准测试.出于某种原因,我无法发现,Solaris上的性能比Linux上差100倍.在Linux中,打开一个套接字,每次交换一个非常短(2个字符)的消息并关闭它需要大约10us的时间.在Solaris上,同样的事情需要大约1000us. 设
我正在为 Linux项目和 Linux上的本地套接字性能进行基准测试.出于某种原因,我无法发现,Solaris上的性能比Linux上差100倍.在Linux中,打开一个套接字,每次交换一个非常短(2个字符)的消息并关闭它需要大约10us的时间.在Solaris上,同样的事情需要大约1000us.

设置是Virtual Box和Linux中的Solaris 10开发人员vm,它们位于同一个虚拟盒中,并且直接位于相同的硬件上(没有区别).

这是Solaris的已知问题吗?有办法解决吗?我无法使用本地网络连接,原因是我无法进入此处.

下面的客户端和服务器代码.使用“cc -fast -m64 -lrt -lsocket -lnsl -o server server.c”和客户端的等效文件进行编译.随Solaris 10提供的Gcc 3.4.3给出了可比较的结果.此代码已被删除,例如已删除超时结束错误处理是最小的.

server.c:

#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <ctype.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/un.h>
#include <time.h>
#include <string.h>
#include <unistd.h>

#define DIRECTORY "sub/"
#define FULL_PATH "sub/c_socket"
#define MAX_COMMAND_LEN 8192
#define PERMISSIONS 0700

void on_error(int err,char * msg) {  // simple convenient error handler
  if (err == -1) {                    // Tests whether 'err' is -1 and
    perror(msg);                      // prints error and msg if so.
    exit(-1);
  }
}

int main() {
  struct sockaddr_un addr;
  int srv_fd,inst_fd;
  int inst_adr_size;
  char c;
  int ret;
  char readbuf[MAX_COMMAND_LEN];
  int num_read;
  fd_set rfds;
  int fail;
  int i;

  // make address
  memset(&addr,sizeof(addr));  // clear out addr
  addr.sun_family = AF_UNIX;
  strncpy(addr.sun_path,FULL_PATH,sizeof(addr.sun_path));

  // Remove old pseudo file if present
  ret = unlink(FULL_PATH);
  if (ret == -1 && errno != ENOENT) {
    on_error(ret,"nRemoving old socket filen");
  }
  // Remove old directory if present
  ret = rmdir(DIRECTORY);
  if (ret == -1 && errno != ENOENT) {
    on_error(ret,"nRemoving old socket directoryn");
  }

  // Re-create new directory with appropriate permissonsm
  ret = mkdir(DIRECTORY,PERMISSIONS);
  on_error(ret,"nCreating directoroy for socket filen");

  // create server listening socket
  srv_fd = socket(AF_UNIX,SOCK_STREAM,0);
  on_error(srv_fd,"nSocket creation:n");

  // bind server listening socket to address
  ret = bind(srv_fd,(struct sockaddr *) &addr,sizeof(addr));
  on_error(ret,"nSocket binding:n");

  // set file permissions for socket file (somewhat redundant)
  ret = chmod(FULL_PATH,"nSetting socket file permissionsn");

  // set socket listening and queue length
  ret = listen(srv_fd,10);
  on_error(ret,"nSet socket to listen:n");
  while(1) {
    // accept requests
    inst_fd = accept(srv_fd,NULL,NULL);
    on_error(inst_fd,"n accepting connection:n");

    // prepare to use select on inst_fd
    FD_ZERO(&rfds);
    FD_SET(inst_fd,&rfds);

    // now interact with the client on the instance socket.
    while(1) {
      num_read = 0;

      while (1) {
        // read a line terminated by 'n'
        ret = select(inst_fd + 1,&rfds,NULL);
        on_error(ret,"nSelect on socketn");

        if (ret == 1) {
          // we can read something
          ret = recv(inst_fd,readbuf+num_read,MAX_COMMAND_LEN-num_read,0
          on_error(ret,"nrecv:n");

          if (ret == 0) {
            break; // we have EOF
          }

          num_read += ret;
          if (readbuf[num_read - 1] == 'n') {
            break;
          }
        }
      } /* reading one input line done */

      if (num_read == 0) break; // EOF propagated

      // process command: Just send 2 chars back
      ret = send(inst_fd,"nn",2,0);
    }
    close(inst_fd);               // clean up
  }
  // runs forever...
}

client.c:

#include <stdio.h>
#include <time.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#define RCVBUFSIZE 8192   /* Size of receive buffer */
#define FULL_PATH "sub/c_socket"
#define CYCLES 100000

void on_error(int err,char * msg) {  // more convenient error output
  if (err == -1) {                    // Tests whether 'err' is -1 and
    perror(msg);                      // prints error and msg if so.
    exit(-1);
  }
}

int main(int argc,char *argv[]) {
  int client_fd;
  struct sockaddr_un addr;
  char readbuf[RCVBUFSIZE+1];
  int num_read;
  int ret;
  int count;
  fd_set rfds;

  char * msg = "Nn";

  // make address
  memset(&addr,sizeof(addr.sun_path));

  for(count = 0; count < CYCLES; count++) {
    // create socket
    client_fd = socket(PF_UNIX,0);
    on_error(client_fd,"socket() failed");

    // prepare to use select on inst_fd
    FD_ZERO(&rfds);
    FD_SET(client_fd,&rfds);

    // connect
    ret = connect(client_fd,sizeof(addr));
    on_error(ret,"connect() failed");

    // send msg to server
    ret = send(client_fd,msg,0);
    if (ret != 2) {
      on_error(-1,"nnot all bytes sentn");
    }

    num_read = 0;
    // read until we have a 'n'
    while (1) {
      ret = select(client_fd + 1,NULL);
      on_error(ret,"nSelect on socketn");

      if (ret == 1) {
        // we can read something
        ret = recv(client_fd,readbuf + num_read,RCVBUFSIZE - num_read,0)
        on_error(ret,"nrecv:n");
        num_read += ret;
        if (readbuf[num_read - 1] == 'n') break;
      }
    }
    if (num_read == 0) break;
    close(client_fd);
  }
  return(0);
}

解决方法

当我研究套接字并尝试编写ftp服务器时,我遇到了类似的问题:由于转换为ascii中的一个错误,我最终一次只写一个字节的文件,但是在linux上它没关系,而在Windows上我最终在循环接口上使用类似100KB / s的东西……如果是这种情况,增加字节数应该可以减少很多差异.
似乎在Linux下,请求系统调用的行为更快.

PS
我不太了解操作系统的内部结构,所以如果有人可以分享一些指导来理解这个问题(比如http://yarchive.net/comp/linux/linux_speed.html),我将不胜感激.

(编辑:李大同)

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