windows – GetWindowLong() – 使用Creators Update引入的行为
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Windows 10进行的Creator更新破坏了我使用Win32 API GetWindowLong()的应用程序代码.
在Windows 10 Creator Update之前,一个进程(比如进程A)能够在另一个进程的窗口句柄(比如进程B)上调用GetWindowWord()/ GetWindowLong()API,即使在某些系统中阻止了进程B(主线程)调用(例如等待释放互斥锁).因此,尽管进程B被阻止,但进程A能够成功地使用这些API查询进程B拥有的窗口的保留内存. 但是,在Windows 10上应用创建者更新时,当进程B(主线程)被阻止时,进程A在属于进程B的窗口上调用这些API时会被阻止. 我通过创建2个代表进程A和进程B的独立Win32应用程序来模拟这种情况.在应用了创建者更新的Windows 10系统上,进程A在属于进程B的窗口上调用GetWindowLong()/ GetWindowWord()时挂起进程B(主线程)正在等待互斥锁.换句话说,对GetWindowLong()/ GetWindowWord()的调用从未返回,从而使进程A挂起. 但是,当我在没有Creators Update或早期版本(如Windows 7)的Windows 10系统上使用我的独立应用程序测试相同的场景时,对进程A中的GetWindowLong()/ GetWindowWord()API的调用成功返回进程B正在等待一个互斥锁被释放. 为了演示上述问题,这里是进程A和进程B的代码. 现在,返回进程A的窗口并再次单击OK(假设编辑字段仍然具有您之前粘贴的进程B的窗口句柄). 现在,这是行为上的差异: 在Windows 10上没有创建者更新和早期的Windows版本(如Windows 7),就像以前一样(即进程B没有挂起),一个消息框显示在进程B的窗口的额外内存中设置的LONG值(使用SetWindowLong())显示. 在带有Creators Update的Windows 10上,进程A挂起,因为使用进程B的窗口句柄调用SetWindowLong()永远不会返回使进程A挂起. 请建议我如何绕过Windows 10 Creators Update上的这种行为更改,以便我的应用程序不会挂起. 这是进程A的代码. /* Process A */ #include <windows.h> #include <stdio.h> #include <commctrl.h> int count = 0; int count1 = 0; TCHAR str[1000]; LRESULT CALLBACK WindowFunc(HWND,UINT,WPARAM,LPARAM); HWND g_hwndEdit,g_hwndButton; #define ID_EDIT (3456) #define ID_OK (3457) TCHAR szWinName[] = TEXT("MyWin"); HINSTANCE g_hInst = NULL; int WINAPI WinMain(HINSTANCE hThisInst,HINSTANCE hPrevInst,LPSTR lpszArgs,int nWinMode) { HWND hwnd; MSG msg; WNDCLASSEX wcl; g_hInst = hThisInst; wcl.cbSize = sizeof(WNDCLASSEX); wcl.hInstance = hThisInst; wcl.lpszClassName = szWinName; wcl.lpfnWndProc = WindowFunc; wcl.style = CS_HREDRAW|CS_VREDRAW; wcl.hIcon = LoadIcon(NULL,IDI_APPLICATION); wcl.hIconSm = NULL; wcl.hCursor = LoadCursor(NULL,IDC_ARROW); wcl.lpszMenuName = NULL; wcl.cbClsExtra = 0; wcl.cbWndExtra = 44; wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); if(!RegisterClassEx(&wcl)) return 0; hwnd = CreateWindowEx( WS_EX_WINDOWEDGE,szWinName,"Process A",WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,HWND_DESKTOP,NULL,hThisInst,NULL ); ShowWindow(hwnd,nWinMode); UpdateWindow(hwnd); while(GetMessage(&msg,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WindowFunc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam) { LONG l; HWND hwndOther = hwnd; char s[] = "Paste the window handle (in HEX) of Process B's window on which you wish to call GetWindowLong() in the edit field and click on OK."; HDC hdc; PAINTSTRUCT ps; static int cxClient = 0,cyClient = 0; char btnText[1001]; switch(message){ case WM_CREATE: g_hwndEdit = CreateWindow ("edit",WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL | WS_BORDER | ES_LEFT,200,hwnd,(HMENU)ID_EDIT,g_hInst,NULL) ; g_hwndButton = CreateWindow( "Button","OK",WS_CHILD|WS_VISIBLE,500,150,50,(HMENU)ID_OK,NULL ); return 0; case WM_SIZE: cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); return 0; case WM_PAINT: hdc = BeginPaint(hwnd,&ps); TextOut(hdc,10,100,s,strlen(s)); EndPaint(hwnd,&ps); return 0; case WM_COMMAND: { if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == ID_OK) { GetWindowText(g_hwndEdit,btnText,1000); sscanf(btnText,"%x",&hwndOther); l = GetWindowLong(hwndOther,24); sprintf(str,"The LONG value at offset 24 of the window with handle 0x%x is %d.",hwndOther,l); MessageBox(hwnd,str,"",0); } } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd,message,wParam,lParam); } 这是进程B的代码: /* Process B */ #include <windows.h> #include <stdio.h> #include <commctrl.h> int count = 0; int count1 = 0; TCHAR str[1000]; LRESULT CALLBACK WindowFunc(HWND,LPARAM); TCHAR szWinName[] = TEXT("MyWin"); HINSTANCE g_hInst = NULL; HANDLE g_hThread,g_hMutex; HWND g_hwndButton; #define ID_BUTTON (3456) //worker thread fn DWORD WINAPI ThreadFunc(LPVOID p) { g_hMutex = CreateMutex(NULL,TRUE,"HELLO_MUTEX"); // this worker thread now owns the above created mutex and goes into an infinite loop so that // the mutex is never released while (1){} return 0; } // main (GUI) thread int WINAPI WinMain(HINSTANCE hThisInst,int nWinMode) { HANDLE hThread; DWORD threadld; // create a worker thread that will create a mutex and then will go into an infinite loop making sure that the mutex is never released // and thus when the main (GUI) thread calls WaitForSingleObject() on this mutex handle,it is going to block forever. hThread = CreateThread(NULL,ThreadFunc,&threadld); // make the main (GUI) thread sleep for 5 secs so that by the time it wakes up,the worker thread will have created the mutex and gone into an infinite loop Sleep(5000); HWND hwnd; MSG msg; WNDCLASSEX wcl; g_hInst = hThisInst; wcl.cbSize = sizeof(WNDCLASSEX); wcl.hInstance = hThisInst; wcl.lpszClassName = szWinName; wcl.lpfnWndProc = WindowFunc; wcl.style = CS_HREDRAW|CS_VREDRAW; wcl.hIcon = LoadIcon(NULL,"Process B",NULL ); SetWindowLong(hwnd,24,135678); ShowWindow(hwnd,LPARAM lParam) { char strr[1000]; char s[] = "Click on the "Block" button below to make the main (GUI) thread block by waiting on a mutex forever since the mutex will never be released."; HWND hwndOther = hwnd; HDC hdc; PAINTSTRUCT ps; static int cxClient = 0,cyClient = 0; switch(message){ case WM_CREATE: sprintf(strr,"Window created - handle is %x.n",hwnd); OutputDebugString(strr); g_hwndButton = CreateWindow( "Button","Block",120,(HMENU)ID_BUTTON,&ps); return 0; case WM_COMMAND: { if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == ID_BUTTON) { MessageBox(hwnd,"Main (GUI) Thread going in blocking state by waiting for mutex forever now",0); WaitForSingleObject(g_hMutex,INFINITE); } } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd,lParam); } 解决方法
我想我找到了在进程B中使用MsgWaitForMultipleObjects()的解决方案,这样除了等待互斥锁之外,它还一直在队列中查找消息.
通过这样做,进程B的窗口句柄上的进程A中的GetWindowLong()调用将正常返回而不会阻塞,因此问题得以解决. 这是进程B的更新代码,更改是在“阻止”按钮单击处理WM_COMMAND情况(进程A代码保持不变): #include <windows.h> #include <stdio.h> #include <commctrl.h> int count = 0; int count1 = 0; TCHAR str[1000]; LRESULT CALLBACK WindowFunc(HWND,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } BOOL waitWithMessageLoop(HANDLE hMutex,BOOL &bExit) { BOOL bContinue = TRUE; bExit = FALSE; while(bContinue) { DWORD dwReturn = ::MsgWaitForMultipleObjects(1,&hMutex,FALSE,INFINITE,QS_ALLINPUT); if(dwReturn == WAIT_OBJECT_0) { // our mutex got released bContinue = FALSE; } else if(dwReturn == WAIT_OBJECT_0 + 1) { MSG msg; while(::PeekMessage(&msg,PM_REMOVE)) { if (msg.message == WM_QUIT) { bExit = TRUE; bContinue = FALSE; break; } ::TranslateMessage(&msg); ::DispatchMessage(&msg); } } else { // MsgWaitForMultipleObjects() returned error return FALSE; } } return TRUE; } LRESULT CALLBACK WindowFunc(HWND hwnd,0); // disable the "Block" button EnableWindow(g_hwndButton,FALSE); //WaitForSingleObject(g_hMutex,INFINITE);// do NOT use this as this cause the GetWindowLong() call made in Process A to hang BOOL bExit = FALSE; waitWithMessageLoop(g_hMutex,bExit); if (bExit) { PostQuitMessage(0); } } } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd,lParam); } 谢谢,–ANURAG. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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