python – 在nodebox opnegl中向标签的边缘添加标签
发布时间:2020-12-20 13:38:36 所属栏目:Python 来源:网络整理
导读:我想在我的图表中为每条边添加一个标签,如下所示: 基本上上面是中心每个边缘的标签: 当我为每个图添加边时,我试图添加一个标签,就像这样(对于图g): g.add_edge(... label=edge.distance ...) 经过一些研究,我发现这种标签在Nodebox 1,which only works fo
我想在我的图表中为每条边添加一个标签,如下所示:
基本上上面是中心每个边缘的标签: 当我为每个图添加边时,我试图添加一个标签,就像这样(对于图g): g.add_edge(... label=edge.distance ...) 经过一些研究,我发现这种标签在Nodebox 1,which only works for Mac下是可能的,文件中似乎没有合适的Nodebox-OpenGL替代品.我收到的错误: Traceback (most recent call last): File "C:foobarbazImager.py",line 29,in <module> g.add_edge(edge.fr,edge.to,length=edge.distance,weight=2,stroke=color(1.0,0.2,0.0),label="cheese") File "C:Python27libsite-packagesnodeboxgraphicsphysics.py",line 1254,in add_edge e2 = e2(n1,n2,*args,**kwargs) TypeError: __init__() got an unexpected keyword argument 'label' 您可以重现该问题: from nodebox.graphics import * from nodebox.graphics.physics import Node,Edge,Graph # Create a graph with randomly connected nodes. # Nodes and edges can be styled with fill,stroke,strokewidth parameters. # Each node displays its id as a text label,stored as a Text object in Node.text. # To hide the node label,set the text parameter to None. g = Graph() # Random nodes. for i in range(50): g.add_node(id=str(i+1),radius = 5,stroke = color(0),text = color(0)) # Random edges. for i in range(75): node1 = choice(g.nodes) node2 = choice(g.nodes) g.add_edge(node1,node2,length = 1.0,weight = random(),label = "Placeholder") #!!!!!!!!!!!!! ADDING THE label HERE # Two handy tricks to prettify the layout: # 1) Nodes with a higher weight (i.e. incoming traffic) appear bigger. for node in g.nodes: node.radius = node.radius + node.radius*node.weight # 2) Nodes with only one connection ("leaf" nodes) have a shorter connection. for node in g.nodes: if len(node.edges) == 1: node.edges[0].length *= 0.1 g.prune(depth=0) # Remove orphaned nodes with no connections. g.distance = 10 # Overall spacing between nodes. g.layout.force = 0.01 # Strength of the attractive & repulsive force. g.layout.repulsion = 15 # Repulsion radius. dragged = None def draw(canvas): canvas.clear() background(1) translate(250,250) # With directed=True,edges have an arrowhead indicating the direction of the connection. # With weighted=True,Node.centrality is indicated by a shadow under high-traffic nodes. # With weighted=0.0-1.0,indicates nodes whose centrality > the given threshold. # This requires some extra calculations. g.draw(weighted=0.5,directed=True) g.update(iterations=10) # Make it interactive! # When the mouse is pressed,remember on which node. # Drag this node around when the mouse is moved. dx = canvas.mouse.x - 250 # Undo translate(). dy = canvas.mouse.y - 250 global dragged if canvas.mouse.pressed and not dragged: dragged = g.node_at(dx,dy) if not canvas.mouse.pressed: dragged = None if dragged: dragged.x = dx dragged.y = dy canvas.size = 500,500 canvas.run(draw) 那么,问题仍然存在,如何在Nodebox-OpenGL中为图形边缘添加标签? 解决方法
正如您在
source中看到的那样,add_edge没有参数label. (搜索类Edge(对象):)
我能看到的最好的方法是创建自己的MyEdge类,该类源自官方Edge类,它使用文本(标签)添加 txt = Text(str,x=0,y=0,width=None,height=None) 要么 textpath(string,fontname=None,fontsize=None,fontweight=None) 在draw()方法中. 编辑 def add_edge(self,id1,id2,**kwargs): """ Appends a new Edge to the graph. An optional base parameter can be used to pass a subclass of Edge: Graph.add_edge("cold","winter",base=IsPropertyOf) """ (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |