python – 在matplotlib动画模块中管理动态绘图
我希望有一个迭代绘制的图形,允许跳到下一帧,停止它并返回到前一帧.
我已经看过matplotlib动画模块,如果有一种方法可以实现以前的帧功能(比如在按下某个键的情况下向后运行动画几帧),这将是完美的 这样的事情会很好: def update_frame(i,data): fig.set_data(data[i]) 但在某种程度上,我可以明确地管理迭代器是增加还是减少. 有没有办法在matplotlib中做到这一点? 解决方法
FuncAnimation类允许
supply a generator function到帧参数.预期该函数将产生一个值,该值被提供给每个步骤的更新函数.
我们现在可以创建一个生成器函数,它可以向前或向后生成整数,使动画向前运行 以下是一个名为Player的类,它是FuncAnimation的子类,并且包含所有这些,允许启动和停止动画.它可以与FuncAnimation类似地实例化, ani = Player(fig,update,mini=0,maxi=10) 其中update是更新函数,期望整数作为输入,mini和maxi表示函数可以使用的最小和最大数.此类存储当前索引(self.i)的值,这样如果动画停止或恢复,它将在当前帧重新启动. import numpy as np import matplotlib.pyplot as plt from matplotlib.animation import FuncAnimation import mpl_toolkits.axes_grid1 import matplotlib.widgets class Player(FuncAnimation): def __init__(self,fig,func,frames=None,init_func=None,fargs=None,save_count=None,maxi=100,pos=(0.125,0.92),**kwargs): self.i = 0 self.min=mini self.max=maxi self.runs = True self.forwards = True self.fig = fig self.func = func self.setup(pos) FuncAnimation.__init__(self,self.fig,self.func,frames=self.play(),init_func=init_func,fargs=fargs,save_count=save_count,**kwargs ) def play(self): while self.runs: self.i = self.i+self.forwards-(not self.forwards) if self.i > self.min and self.i < self.max: yield self.i else: self.stop() yield self.i def start(self): self.runs=True self.event_source.start() def stop(self,event=None): self.runs = False self.event_source.stop() def forward(self,event=None): self.forwards = True self.start() def backward(self,event=None): self.forwards = False self.start() def oneforward(self,event=None): self.forwards = True self.onestep() def onebackward(self,event=None): self.forwards = False self.onestep() def onestep(self): if self.i > self.min and self.i < self.max: self.i = self.i+self.forwards-(not self.forwards) elif self.i == self.min and self.forwards: self.i+=1 elif self.i == self.max and not self.forwards: self.i-=1 self.func(self.i) self.fig.canvas.draw_idle() def setup(self,pos): playerax = self.fig.add_axes([pos[0],pos[1],0.22,0.04]) divider = mpl_toolkits.axes_grid1.make_axes_locatable(playerax) bax = divider.append_axes("right",size="80%",pad=0.05) sax = divider.append_axes("right",pad=0.05) fax = divider.append_axes("right",pad=0.05) ofax = divider.append_axes("right",size="100%",pad=0.05) self.button_oneback = matplotlib.widgets.Button(playerax,label=ur'$u29CF$') self.button_back = matplotlib.widgets.Button(bax,label=u'$u25C0$') self.button_stop = matplotlib.widgets.Button(sax,label=u'$u25A0$') self.button_forward = matplotlib.widgets.Button(fax,label=u'$u25B6$') self.button_oneforward = matplotlib.widgets.Button(ofax,label=u'$u29D0$') self.button_oneback.on_clicked(self.onebackward) self.button_back.on_clicked(self.backward) self.button_stop.on_clicked(self.stop) self.button_forward.on_clicked(self.forward) self.button_oneforward.on_clicked(self.oneforward) ### using this class is as easy as using FuncAnimation: fig,ax = plt.subplots() x = np.linspace(0,6*np.pi,num=100) y = np.sin(x) ax.plot(x,y) point,= ax.plot([],[],marker="o",color="crimson",ms=15) def update(i): point.set_data(x[i],y[i]) ani = Player(fig,maxi=len(y)-1) plt.show() (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |